whatup876 wrote:I noticed two things wrong with Doom 64: the first being that the barrels are still vanilla like, but in the prop room from the test map, once a vanilla barrel is gone, a barrel based around the mod in use actually appears. The second thing being some props (mainly two tree sprites) coming from classic Doom and not Doom 64.
The tree and barrel actors use the same sprite names as the original, and thus means if a mod is loaded which reincludes those graphics then they will be replaced again. Make sure you are not loading DOOM2.WAD after somehow.