A pretty neat TC but I have a suggestion now as a modder:
Can you place a lump for certain mods like Hideous Destructor to detect it since it uses lump detections. I'll be glad if it is now in the next update.
I'm fairly ignorant as to the inner-workings of HD. What would I need to add, and why? What part of this mod fails to work properly with HD?Renegade4339 wrote:A pretty neat TC but I have a suggestion now as a modder:
Can you place a lump for certain mods like Hideous Destructor to detect it since it uses lump detections. I'll be glad if it is now in the next update.
Certain actors in Doom 64, like the Unmaker and Mother Demon, are handled in Consolation Prize with placeholder actors that spawn vanilla actors and can be replaced as seen fit. In addition, the player is granted an inventory item called "PlayingDoom64" whenever they spawn or respawn. Combine this with ZScript, and you've got a few options.ZikShadow wrote:From what I've read, Renegade's planning to make a mod for HDest that adds in the Unmaker. I suspect the query here is so that when loaded with ConPri, the spawns could appear where they should be in D64.
Kinsie wrote:What part of this mod fails to work properly with HD?
Late, but consider it done.Eric_ wrote:Kinsie wrote:What part of this mod fails to work properly with HD?
Unrelated to that discussion, but the custom gravity conflicts with HD's own, and the CVAR to disable it doesn't work as expected because it forcibly sets gravity to 1.0 when disabled. Changing the script to just not do anything when d64_playergravity is 0 fixes this and works as normal with other mods that aren't crazy enough to mess with the default gravity.
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