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REKKR - V1.13

PostPosted: Mon Jan 16, 2017 1:12 am
by Revae
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What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. For use with doom.wad (Ultimate Doom 1.9).
7/26/2018: Updated to 1.13 - More bugfixing, and more deathmatch edits (should be pretty much done now).

27 maps + 8 and 1/2 bonus maps
Over 10 monsters
All new weapons
All new music
All new sounds
All new graphics
All new everything

It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.

Download at: http://manbitesshark.com/

LupinXKassman made a standalone iwad version you can get here: https://tinyurl.com/yd6qfheo
Run it from a shortcut like this:
chocolate-doom.exe -iwad REKKRSA.wad -deh REKKR.wad
gzdoom.exe -iwad REKKRSA.wad
eternity.exe -iwad REKKRSA.wad (or turn on iwad autoscanning - which is very cool)
In GZDoom it may not play nice with OpenGL.

CREDITS:
Spoiler:


TRAILER by Sarioya:

Spoiler:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 2:09 am
by ImpieTwo
I haven't been this excited to try a mod in a while. Can't wait to play this! It looks fantastic!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 4:17 am
by Nash
Your art style is an inspiration, man. Great job.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 1:18 pm
by Dude27th
I have been visiting doomworld to check how this mod is going :D.
It's nice to see it in here :3 , I would love to play it when it came out.

It gonna have a "Shareware" version by the way? xD

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 2:06 pm
by Vostyok
:D Congratulations for a mention on Realm667.
http://www.realm667.com/index.php/en/community-news-4545/1862-rekkr

As for me, I think is one of the more interesting projects so far. Looks like Amulets and Armor with a load more style.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 2:12 pm
by Revae
El_Sombrerero wrote:It gonna have a "Shareware" version by the way? xD

Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.

Vostyok wrote:Looks like Amulets and Armor with a load more style.

Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Jan 16, 2017 5:58 pm
by Mr.Enchanter
Revae wrote:
El_Sombrerero wrote:It gonna have a "Shareware" version by the way? xD

Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.

Vostyok wrote:Looks like Amulets and Armor with a load more style.

Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
[youtube]https://www.youtube.com/watch?v=aWMank0GeXQ[/youtube]


YouTube tags work with the code, not the link. The part after v=. Just a heads up.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Jan 17, 2017 1:06 am
by edgymemester
Heh, reminds me of witchaven :D

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Jan 17, 2017 1:18 am
by Revae
edgymemester wrote:Heh, reminds me of witchaven :D

Image

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Jan 17, 2017 2:21 am
by CeeJay
A total conversion that looks freaking sweet and interesting while NOT requiring GZDoom! Count me in.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Jan 17, 2017 3:47 am
by kodi
It's been great following the development of this.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Thu Feb 02, 2017 4:51 pm
by Revae
Player xdeath:
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Thu Feb 02, 2017 5:11 pm
by Tormentor667
This is so awesome

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Sat Feb 04, 2017 12:33 am
by Captain J
Looks very, VERY Great 'n Gory! Those textures and weapon sprites are definitely my taste! If the demo or any kind of version is finished, let me test it!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Sat Feb 04, 2017 1:15 am
by MasoGuy
Looks metal. I'm really digging the aesthetics.