Zen3001 wrote:amzing game, I love it definitely looking forward to play trough it soon.
works fine with gzdoom but with dosbox the menu works with the demo but when starting the first level it crashes with this error:
P_SPawnMapThing: Unknown type 680 at (3007, 386)
QuakedoomNukem Cz wrote:Zen3001 wrote:amzing game, I love it definitely looking forward to play trough it soon.
works fine with gzdoom but with dosbox the menu works with the demo but when starting the first level it crashes with this error:
P_SPawnMapThing: Unknown type 680 at (3007, 386)
You also have to load up the .deh file with it.
Captain J wrote:Okay, how do i get the red key at E1M3? I think i pressed all of the switches available but i still couldn't raise the bars leading to red key. I love the maps of this mod, but seems like they're having a little bit of where-do-i-go syndrome, no offence.
P.S: Also...
- Explosive Barrels certainly look harmless and asking itself to be destroyed with your hands. And funnily enough, i punched the barrel because i thought it might have something good inside. But it was filled with ice-cold gunpowder, exploded right in my unexpected self.
- Potion-like tricking enemies are the worst. I can't sense which one is a fake because they all look the same!
Spoiler:
Beed28 wrote:Questions.
Korell wrote:How does this mod prevent free mouselook and force on the vertical autoaiming to compensate?
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