Page 5 of 14

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon Apr 09, 2018 11:25 pm
by Revae
Zaratul wrote:I agreed that looks really great and interesting.And i have a question: weapons are widescreen friendly?

Nooooot quite. There are a few frames that cut off in wide screen. Most weapons work fine, though... I may fix this.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Apr 10, 2018 12:04 am
by Captain J
Yeah, just in case! Widescreen-friendly sprites would look superb.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Apr 10, 2018 1:15 am
by ramon.dexter
Well, while the old engines compatibility is good thing to have, we have a year 2018 a most of us will play this on a widescreen display. So adding widescreen friendly sprites would be nice :), I think.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Apr 10, 2018 9:40 pm
by Whoah
Quick question. Is there a definitive release date for this?

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Tue Apr 10, 2018 11:50 pm
by Revae
Not really.
Soon, though.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Wed Apr 11, 2018 12:11 am
by Whoah
Sweet. Looking forward to it, whenever it may be!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Wed Apr 11, 2018 7:56 am
by Douk Nouk Kem
After 1.5 years, have we finally reached the end? The Hypening is real.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Wed Apr 11, 2018 7:06 pm
by Revae
Douk Nouk Kem wrote:After 1.5 years, have we finally reached the end?

Yeah, just about. Sorry it took so long. As I marked things off the to-do list, it kept getting longer somehow...

Extra wide weapon sprites.
Image

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Thu Apr 12, 2018 7:20 pm
by irukanjji
So far, very good seems a combination of strife with quiver

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Fri Apr 13, 2018 12:00 am
by Zaratul
Thx for widescreen support,i really appreciate it!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Fri Apr 13, 2018 12:08 am
by Captain J
Bright sky, smooth textures and nice looking lethal bow. I just love this project, lad! :D

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Mon May 28, 2018 3:52 pm
by Amuscaria
This TC shows a lot of promise. The art style damn nice. Will be looking forward to this.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Wed May 30, 2018 3:19 am
by MrIcarus
[DESIRE TO PLAY INTENSIFIES]

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Thu May 31, 2018 3:01 am
by HexenMapper
Can't be far now..... HYPE

Here's one of the unused tracks:
https://www.youtube.com/watch?v=lbeLayTklMA

at least I think its unused, could be wrong

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

PostPosted: Thu Jun 07, 2018 3:05 pm
by Revae
... I dont know if that did get used. Weird. I'll double check and see what's what.