REKKR - V1.16

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Gez
 
 
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Re: REKKR - V1.16

Post by Gez »

JohnnyTheWolf wrote:With this, Hedon, Supplice, Selaco and probably more games that I am forgetting or I do not know about, the Doom Engine family is growing bigger!
There are enough that it's hard to keep track of them all!
JohnnyTheWolf
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Re: REKKR - V1.16

Post by JohnnyTheWolf »

True, but I was referring to commercial releases. :)
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cubebert
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Re: REKKR - V1.16

Post by cubebert »

NightFright wrote:Since nobody has posted it here until now: The commercial version of REKKR is available on Steam since Oct 11. There's also a -29% discount if you buy it during the first week after release.
I've been meaning to play this ever since it came out in 2018, but I wanted to wait until the commercial release. Two questions: first, are there any plans to release this on GOG? Second, from reading the Doomwiki article, the fourth bonus episode is replaced with the new one for Sunken Land; is the bonus episode available for the commercial release or is it only for the previous version?
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Re: REKKR - V1.16

Post by JohnnyTheWolf »

cubebert wrote:Second, from reading the Doomwiki article, the fourth bonus episode is replaced with the new one for Sunken Land; is the bonus episode available for the commercial release or is it only for the previous version?
Someone on Doomworld is working on a patch for that already, apparently!
I may do it in the future though. It's not a bad idea. The bonus episode was of varying quality since 7/9 maps were essentially speedmapped by me. So I didn't consider it as large a loss as may be since they were still freely available. I'll consider it tho.


https://steamcommunity.com/app/1715690/ ... 011194702/

EDIT: https://www.doomworld.com/forum/post/2399210
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cubebert
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Re: REKKR - V1.16

Post by cubebert »

JohnnyTheWolf wrote: Someone on Doomworld is working on a patch for that already, apparently!
I may do it in the future though. It's not a bad idea. The bonus episode was of varying quality since 7/9 maps were essentially speedmapped by me. So I didn't consider it as large a loss as may be since they were still freely available. I'll consider it tho.
Sweet! I think I'll go ahead and get the Steam version since I've waited a long time to play REKKR and the GOG version, if it does come, will take a while to come out.
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Ozymandias81
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Re: REKKR - V1.16

Post by Ozymandias81 »

I just bought it a couple of days ago on Steam and soon I will replay it again from the very start, so I'll appreciate more what's new and also Episode 4! I guess achievements won't happen sadly.
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Revae
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Re: REKKR - V1.16

Post by Revae »

Unfortunately no achievements, no.
Really what I want to do is cards and emojis and stuff, because that seems fun to do. But alas they won't let me do that (yet).
Forgot to post here. I've been pretty busy.
JohnnyTheWolf
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Re: REKKR - V1.16

Post by JohnnyTheWolf »

Thank you for releasing an updated version of your total conversion! It has been great fun and as I said earlier, it is great that the Doom Engine family is growing bigger.

On a side-note, I have started experimenting with mods. I have created a custom MAPINFO that replaces the Nightmare difficulty with one that doubles enemy health. I was also pleased to find out that TehRealSalt's Alternate take on Partial Invisibility mod works perfectly in REKKR! :D

I tried playing REKKR with Dr_Cosmobyte's Ultra Crispy gameplay mod, but alas it has some serious compatibility issues that I do not know how to resolve. Oh well. :?
JohnnyTheWolf
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Re: REKKR - V1.16

Post by JohnnyTheWolf »

YES! NightFright's excellent Fullscreen Status Bar mod is (still) compatible with REKKR! :D
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wildweasel
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Re: REKKR - V1.16

Post by wildweasel »

Bought a copy of it myself the other day, I'm mighty impressed. Haven't played past e1m2 yet, but as soon as I've got some other stuff off my plate I might be going back sooner than I thought.
steelcaress
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Re: REKKR - V1.16

Post by steelcaress »

How do you jump in this game? I'm using the latest version of GZdoom and there seems to be no way to do it. I set keys for it, but nothing works.
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wildweasel
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Re: REKKR - V1.16

Post by wildweasel »

steelcaress wrote:How do you jump in this game? I'm using the latest version of GZdoom and there seems to be no way to do it. I set keys for it, but nothing works.
Jumping is disabled in Rekkr, as it is intended for vanilla Doom which does not have a jump button. You can forcibly enable jumping in the Gameplay Options, but be aware that the maps were not designed for this and you can potentially break the map progression this way.

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