REKKR - V1.16

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Re: REKKR - V1.16

Postby Abba Zabba » Sun Nov 03, 2019 11:14 pm

Wanted to play this again, but when I got to the 3-digit code secret in E1M3, I couldn't get the door to open with the proper code. Was this always the case with GZDoom? I'm using GZ version 4.2.4.

Edit: tested the combo lock in Crispy Doom and PrBoom+, and they both work just fine. Seems to be a GZ problem.
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Re: REKKR - V1.16

Postby NightFright » Thu Nov 07, 2019 12:57 am

If it's only happening in GZD, maybe you should report it as a bug in the proper forum section here. Don't forget to provide as many details as possible, including screens.
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Re: REKKR - V1.16

Postby payayoe » Tue Feb 25, 2020 6:45 am

Thanks Revae and Rekkr team for creating an awesome mod! Here's a fanart from me. :D
Spoiler:
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Re: REKKR - V1.16

Postby Revae » Sat Feb 29, 2020 12:43 pm

That's tight as hell! Thanks!
I wish I'd checked this forum earlier to give you more timely props, because this made my day just now.
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Re: REKKR - V1.16

Postby Redneckerz » Sat Feb 29, 2020 4:32 pm

That looks sick. That could work well as an intermission or ending screen.

Great stuff, Paya!
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Re: REKKR - V1.16

Postby Captain J » Sun Mar 01, 2020 12:16 am

Now come to think of it, some kind of official REKKR collection with concept art, behind stories or fan art from others might be dandy.
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Re: REKKR - V1.16

Postby Revae » Sun Mar 01, 2020 7:41 pm

I don't have a lot of concept art. Most of the monsters were sketched out first while I was at work on frayed and creased paper that's since been disposed of. I might have some of the sculpts or Maya scenes. They're pretty bare bones, nothing is topologized correctly or anything.
Back story wise it's all in my head, or in the heads of the other mappers, but I tried to have the environments tell the main back story to a degree. If any of it's parse-able I don't know.

Looking at it, I've got a fair few of the sculpting files, with paint data on most of them.
example:
Image
There's not a lot of detail on most of them because they were going to be shrunk down to be like 60 px tall anyway.
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Re: REKKR - V1.16

Postby Captain J » Sun Mar 01, 2020 8:46 pm

But it's nice to see one of the models in full HD. Maybe collection of just model pics might work.
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