Grizzly wrote:I've been playing E2 (love the museum level), and I've noticed that on E2M8 I am suddenly back to the starting loadout, rather then the (admittedly rather hoarded) arsenal I had at the end of E2M7. Did I miss something important, is this intentional, or just a bug?
Grizzly wrote:Grats on the update!
[*]The mod version posted to Moddb is still at 1.13
[*]The floating eyeballs infighting does dampen the threat of their ressurection ability somewhat.
[*]would love to see the Grotesques infight amongst themselves, as per Doom's former humans rather then the Imps
[*] Since the boss fight at the end of E2 features a king who shares its model with two enemies that show up exclusively in E3, I thought that the Former Dukes and eyeball-casting-skeletons were a lot tougher in terms of hitpoints then they actually were. Having the player encounter these enemies atleast once before the bossfight would avoid this confusion.
[*] Why make the shotgun consume two ammo per shot when it's the only weapon drawing from that pool?[/list]
Revae wrote:That was unfortunately necessary for it to run with zdoom ports (other than the latest gzdoom builds, though they got caught in the crossfire). Otherwise the map was unbeatable due to how the engine handles some dehacked stuff.
Revae wrote:Huh. It was working last night... Alrighty, lemme fix that.
https://www.mediafire.com/file/8wfjoawy ... X.wad/file
Try now...
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