REKKR - V1.15

For Total Conversions and projects that don't otherwise fall under the other categories.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby ThrashfanBert1994 » Mon Feb 06, 2017 9:54 pm

how bout some action midi styles like endless pain or pleasure to kill by kreator, if they be any boss fights
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby HexenMapper » Tue Feb 07, 2017 3:31 am

I could do some death metal-esque tracks... Would be easy enough to make them fit with the aesthetic of the rest of the tracks but just throw some sneaky blast beats in :twisted:
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby NGX » Tue Feb 07, 2017 2:12 pm

Exactly as I wrote in another thread a few moments ago: Love the graphics, hope to see this on Steam.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby EbonKnight » Tue Feb 07, 2017 3:36 pm

HOLY SHIT. What sorcery is this, how does someone just come in here out of the blue with such a super-high quality mod to boot? Damn, man, can't wait to play this.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Popsoap10 » Tue Feb 07, 2017 8:45 pm

Revae wrote:*Too awesome to even quote*

God damn man, this looks absolutely fantastic! I can't wait for when this gets released!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby armymen12002003 » Tue Feb 07, 2017 11:26 pm

lol nice im getting witch haven and powerslave vibes from it
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Wed Feb 08, 2017 4:35 pm

Thanks for the kind words folks. :wink:
Still a ways to go, but there's more done than undone, so it's coming along pretty consistently.

HexenMapper wrote:I could do some death metal-esque tracks...

I won't stop you. :-D I was just listening to what you've already done last night while I worked. Good stuff.

EbonKnight wrote:out of the blue

Mostly yeah. I have some sprites and stuff floating around out there though. Been making maps and stuff (and things) since the 90's, but never released them to anyone but friends until recently. Here's one I did for /vr/ a few years ago: http://www.mediafire.com/file/06ukx1gpi ... velyCC.wad
Needs cc4-tex.wad. Has a modified plasma rifle. Map30. (G)ZDoom only.
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If'n anyone is curious.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Mr.Enchanter » Sat Feb 11, 2017 5:48 pm

ThrashfanBert1994 wrote:how bout some action midi styles like endless pain or pleasure to kill by kreator, if they be any boss fights


heh
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Sat Mar 04, 2017 2:54 am

Windmill:
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For kicks.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby protox » Sat Mar 04, 2017 5:13 am

Very impressive work.

How are you making the sprites? I assume they are modeled first? Are they all original?
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Captain J » Sat Mar 04, 2017 6:10 am

Not bad. Not bad at all!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Sat Mar 04, 2017 1:33 pm

protox wrote:Very impressive work.
How are you making the sprites? I assume they are modeled first? Are they all original?

Thanks.
Yeah, 3D modeled, then roughly textured (for the monsters, guns are textured with more detail, being larger on screen and all)... rigged, animated, rendered, painted over. Decoration/pickup sprites are mostly just painted, same with the player sprites...
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby protox » Sat Mar 04, 2017 3:53 pm

Yeah just what I thought, long process but your results look awesome.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Sat Mar 04, 2017 6:45 pm

Not as long as handpainting them from scratch :-p
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Captain J » Sat Mar 04, 2017 8:25 pm

Roughly textured or not, the model you've made are all weldone. Let's say, that hammerman looks like he's made out of clay!
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