Nooooot quite. There are a few frames that cut off in wide screen. Most weapons work fine, though... I may fix this.Zaratul wrote:I agreed that looks really great and interesting.And i have a question: weapons are widescreen friendly?
REKKR - V1.16
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Yeah, just in case! Widescreen-friendly sprites would look superb.
- ramon.dexter
- Posts: 1520
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Well, while the old engines compatibility is good thing to have, we have a year 2018 a most of us will play this on a widescreen display. So adding widescreen friendly sprites would be nice , I think.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Quick question. Is there a definitive release date for this?
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Not really.
Soon, though.
Soon, though.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Sweet. Looking forward to it, whenever it may be!
- Douk Nouk Kem
- Posts: 16
- Joined: Sat Dec 16, 2017 5:52 am
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
After 1.5 years, have we finally reached the end? The Hypening is real.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Yeah, just about. Sorry it took so long. As I marked things off the to-do list, it kept getting longer somehow...Douk Nouk Kem wrote:After 1.5 years, have we finally reached the end?
Extra wide weapon sprites.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
So far, very good seems a combination of strife with quiver
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Thx for widescreen support,i really appreciate it!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Bright sky, smooth textures and nice looking lethal bow. I just love this project, lad!
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
This TC shows a lot of promise. The art style damn nice. Will be looking forward to this.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
[DESIRE TO PLAY INTENSIFIES]
- HexenMapper
- Posts: 160
- Joined: Mon Jan 18, 2016 7:24 am
- Contact:
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Can't be far now..... HYPE
Here's one of the unused tracks:
https://www.youtube.com/watch?v=lbeLayTklMA
at least I think its unused, could be wrong
Here's one of the unused tracks:
https://www.youtube.com/watch?v=lbeLayTklMA
at least I think its unused, could be wrong
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
... I dont know if that did get used. Weird. I'll double check and see what's what.