Page 1 of 15

REKKR - V1.16

Posted: Mon Jan 16, 2017 12:12 am
by Revae
Image

What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. Pwad is for use with doom.wad (Ultimate Doom 1.9) or freedoom1.wad (phase1).

5/15/2019: Updated to 1.16
Biggest change is that E1M3 is half the size (the cut half is now the major component of E4M9). Also the Holy Relic fires faster, Music plays in all maps when running in the vanilla exe now (Thanks to ShadowHog), and there are various fixes and edits throughout.
If anything is completely broken lemme know.

27 maps + 8 and 1/2 bonus maps
Over 10 monsters
All new weapons
All new music
All new sounds
All new graphics
All new everything

It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights. Thanks to PopSoap10, this isn't a problem anymore.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.

Download a little standalone zip (uses Chocolate Doom) at: http://manbitesshark.com/
Thanks to LupinxKassman, for the iwadifying.
You can run the iwad itself in other ports from a shortcut like this:
gzdoom.exe -iwad REKKRSA.iwad
eternity.exe -iwad REKKRSA.wad  (or turn on iwad autoscanning - which is very cool)
In GZDoom the iwad version may not play nice with OpenGL, unless you change the extension to .iwad

PWAD version: https://tinyurl.com/y5oqqf45
Requires doom.wad or freedoom1.wad

CREDITS:
Spoiler:
TRAILER by Sarioya:
Spoiler:

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 1:09 am
by ImpieTwo
I haven't been this excited to try a mod in a while. Can't wait to play this! It looks fantastic!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 3:17 am
by Nash
Your art style is an inspiration, man. Great job.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 12:18 pm
by Dude27th
I have been visiting doomworld to check how this mod is going :D.
It's nice to see it in here :3 , I would love to play it when it came out.

It gonna have a "Shareware" version by the way? xD

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 1:06 pm
by Vostyok
:D Congratulations for a mention on Realm667.
http://www.realm667.com/index.php/en/co ... 1862-rekkr

As for me, I think is one of the more interesting projects so far. Looks like Amulets and Armor with a load more style.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 1:12 pm
by Revae
El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Mon Jan 16, 2017 4:58 pm
by Mr.Enchanter
Revae wrote:
El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
[youtube]https://www.youtube.com/watch?v=aWMank0GeXQ[/youtube]
YouTube tags work with the code, not the link. The part after v=. Just a heads up.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Tue Jan 17, 2017 12:06 am
by edgymemester
Heh, reminds me of witchaven :D

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Tue Jan 17, 2017 12:18 am
by Revae
edgymemester wrote:Heh, reminds me of witchaven :D
Image

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Tue Jan 17, 2017 1:21 am
by CeeJay
A total conversion that looks freaking sweet and interesting while NOT requiring GZDoom! Count me in.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Tue Jan 17, 2017 2:47 am
by kodi
It's been great following the development of this.

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Thu Feb 02, 2017 3:51 pm
by Revae
Player xdeath:
Image

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Thu Feb 02, 2017 4:11 pm
by Tormentor667
This is so awesome

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Fri Feb 03, 2017 11:33 pm
by Captain J
Looks very, VERY Great 'n Gory! Those textures and weapon sprites are definitely my taste! If the demo or any kind of version is finished, let me test it!

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Posted: Sat Feb 04, 2017 12:15 am
by MasoGuy
Looks metal. I'm really digging the aesthetics.