REKKR - V1.16

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Revae
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REKKR - V1.16

Post by Revae »

Image

What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. Pwad is for use with doom.wad (Ultimate Doom 1.9) or freedoom1.wad (phase1).

5/15/2019: Updated to 1.16
Biggest change is that E1M3 is half the size (the cut half is now the major component of E4M9). Also the Holy Relic fires faster, Music plays in all maps when running in the vanilla exe now (Thanks to ShadowHog), and there are various fixes and edits throughout.
If anything is completely broken lemme know.

27 maps + 8 and 1/2 bonus maps
Over 10 monsters
All new weapons
All new music
All new sounds
All new graphics
All new everything

It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights. Thanks to PopSoap10, this isn't a problem anymore.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.

Download a little standalone zip (uses Chocolate Doom) at: http://manbitesshark.com/
Thanks to LupinxKassman, for the iwadifying.
You can run the iwad itself in other ports from a shortcut like this:
gzdoom.exe -iwad REKKRSA.iwad
eternity.exe -iwad REKKRSA.wad  (or turn on iwad autoscanning - which is very cool)
In GZDoom the iwad version may not play nice with OpenGL, unless you change the extension to .iwad

PWAD version: https://tinyurl.com/y5oqqf45
Requires doom.wad or freedoom1.wad

CREDITS:
Spoiler:
TRAILER by Sarioya:
Spoiler:
Last edited by Revae on Wed May 15, 2019 11:33 pm, edited 17 times in total.
ImpieTwo
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by ImpieTwo »

I haven't been this excited to try a mod in a while. Can't wait to play this! It looks fantastic!
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Nash
 
 
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Nash »

Your art style is an inspiration, man. Great job.
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Dude27th
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Dude27th »

I have been visiting doomworld to check how this mod is going :D.
It's nice to see it in here :3 , I would love to play it when it came out.

It gonna have a "Shareware" version by the way? xD
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Vostyok
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Vostyok »

:D Congratulations for a mention on Realm667.
http://www.realm667.com/index.php/en/co ... 1862-rekkr

As for me, I think is one of the more interesting projects so far. Looks like Amulets and Armor with a load more style.
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Revae
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
Last edited by Revae on Tue Jan 17, 2017 12:19 am, edited 1 time in total.
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Mr.Enchanter
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Mr.Enchanter »

Revae wrote:
El_Sombrerero wrote: It gonna have a "Shareware" version by the way? xD
Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.
Vostyok wrote: Looks like Amulets and Armor with a load more style.
Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
[youtube]https://www.youtube.com/watch?v=aWMank0GeXQ[/youtube]
YouTube tags work with the code, not the link. The part after v=. Just a heads up.
edgymemester
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by edgymemester »

Heh, reminds me of witchaven :D
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Revae
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

edgymemester wrote:Heh, reminds me of witchaven :D
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CeeJay
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by CeeJay »

A total conversion that looks freaking sweet and interesting while NOT requiring GZDoom! Count me in.
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kodi
 
 
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by kodi »

It's been great following the development of this.
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Revae
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

Player xdeath:
Image
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Tormentor667
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Tormentor667 »

This is so awesome
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Captain J
 
 
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Captain J »

Looks very, VERY Great 'n Gory! Those textures and weapon sprites are definitely my taste! If the demo or any kind of version is finished, let me test it!
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MasoGuy
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by MasoGuy »

Looks metal. I'm really digging the aesthetics.

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