REKKR - V1.15

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REKKR - V1.15

Postby Revae » Mon Jan 16, 2017 1:12 am

Image

What is this?
It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. For use with doom.wad (Ultimate Doom 1.9).

9/19/2018: Updated to 1.15 - Bugfixes. Probably final release. Most importantly E4M6 now works on zdoom derivatives...

27 maps + 8 and 1/2 bonus maps
Over 10 monsters
All new weapons
All new music
All new sounds
All new graphics
All new everything

It should run in just about any engine you throw it at (few exceptions). For ZDoom variants, make sure your compatibility settings are for Doom (Strict)ish, and don't jump or freelook or you'll break the visuals/everything. And for GZDoom, don't load lights or you'll get double lights. Thanks to PopSoap10, this isn't a problem anymore.
Should run fine in coop. Many maps that weren't well suited to DM have extra arenas floating in the void for that purpose.
Hope you like it.

Download at: http://manbitesshark.com/
(refresh if it says 1.14 still)

LupinXKassman made a standalone iwad version you can get here: https://tinyurl.com/ya9jvcn3
Run it from a shortcut like this:
chocolate-doom.exe -iwad REKKRSA.wad -deh REKKR.wad
gzdoom.exe -iwad REKKRSA.wad
eternity.exe -iwad REKKRSA.wad (or turn on iwad autoscanning - which is very cool)
In GZDoom it may not play nice with OpenGL.

CREDITS:
Spoiler:


TRAILER by Sarioya:

Spoiler:
Last edited by Revae on Thu Sep 20, 2018 12:02 am, edited 15 times in total.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby ImpieTwo » Mon Jan 16, 2017 2:09 am

I haven't been this excited to try a mod in a while. Can't wait to play this! It looks fantastic!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Nash » Mon Jan 16, 2017 4:17 am

Your art style is an inspiration, man. Great job.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Dude27th » Mon Jan 16, 2017 1:18 pm

I have been visiting doomworld to check how this mod is going :D.
It's nice to see it in here :3 , I would love to play it when it came out.

It gonna have a "Shareware" version by the way? xD
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Vostyok » Mon Jan 16, 2017 2:06 pm

:D Congratulations for a mention on Realm667.
http://www.realm667.com/index.php/en/community-news-4545/1862-rekkr

As for me, I think is one of the more interesting projects so far. Looks like Amulets and Armor with a load more style.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Mon Jan 16, 2017 2:12 pm

El_Sombrerero wrote:It gonna have a "Shareware" version by the way? xD

Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.

Vostyok wrote:Looks like Amulets and Armor with a load more style.

Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
Last edited by Revae on Tue Jan 17, 2017 1:19 am, edited 1 time in total.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Mr.Enchanter » Mon Jan 16, 2017 5:58 pm

Revae wrote:
El_Sombrerero wrote:It gonna have a "Shareware" version by the way? xD

Nah. The idea is to just release it all at once. Gonna try hard to avoid multiple versions/updates. But if something is obviously broken, it may be unavoidable.

Vostyok wrote:Looks like Amulets and Armor with a load more style.

Plays a lot closer to doom though. No RPG elements. All dehacked stuff, so it doesn't really allow for that sort of thing.
[youtube]https://www.youtube.com/watch?v=aWMank0GeXQ[/youtube]


YouTube tags work with the code, not the link. The part after v=. Just a heads up.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby edgymemester » Tue Jan 17, 2017 1:06 am

Heh, reminds me of witchaven :D
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Tue Jan 17, 2017 1:18 am

edgymemester wrote:Heh, reminds me of witchaven :D

Image
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby CeeJay » Tue Jan 17, 2017 2:21 am

A total conversion that looks freaking sweet and interesting while NOT requiring GZDoom! Count me in.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby kodi » Tue Jan 17, 2017 3:47 am

It's been great following the development of this.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Revae » Thu Feb 02, 2017 4:51 pm

Player xdeath:
Image
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Tormentor667 » Thu Feb 02, 2017 5:11 pm

This is so awesome
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby Captain J » Sat Feb 04, 2017 12:33 am

Looks very, VERY Great 'n Gory! Those textures and weapon sprites are definitely my taste! If the demo or any kind of version is finished, let me test it!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Postby MasoGuy » Sat Feb 04, 2017 1:15 am

Looks metal. I'm really digging the aesthetics.
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