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Jojo_195 wrote:Are you gonna make MOAR weapons? Like the M78 PIG or the M90 Minigun?
Probably not. My spare time for modding is really getting less and less the more jobs I have to do in RL. Still need to wrap up this project and hand it over to the Aliens mod crew for whatever use they might pull from it.
Welder - replaces chainsaw, used as melee weapon or if mappers script it accordingly to weld open doors, switches, you name it. M4 Pistol - replaces fist. Trusty sidearm with infinite ammo but only 12 rounds in the magazine. Reloads via AltFire or automaticaly if empty. Motion Tracker with M4 Pistol - replaces the Super Shotgun and, on pickup, the standard M4 Pistol. Reload see above. M41A1 Pulse Rifle - workhorse weapon, replaces pistol; primary fire mode is a 4-round burst, secondary fire underslung grenade launcher (holds 6 rounds max). Reloads automaticaly once the magazine of 95 rounds is empty. Shotgun - Boom! 6 rounds in the magazine, AltFire reloads (single rounds, hold to keep reloading). M56 Smartgun - replaces chaingun. Primary fire snap-tracks targets, secondary fire goes free mode full auto. Watch the heat! Flame Thrower - self explanatory, replaces rocket launcher. Phased Plasma Pulse Rifle - replaces plasmarifle. Primary fire is basicaly a rapid firing railgun, secondary fire charges an explosive blast. Watch the heat! Sentry gun - replaces BFG9000. Carry one, drop one, pick it up again with use key.
Oh yeah, and I replaced the Pinky with an Alien. They hate you.
Still some work to do, but can be played and tested already. Made primarily with modders and mappers in mind, who want to use it/expand upon it.
Cheers!
EDIT: Corrected a small error in the shotgun code and re-uploaded. Still there is a little quirk with reloading the magazine while having no shells left. gonna fix this in the next RC, sorry.