The Beta Zone
So you wish to contribute to D4D directly? Well there's some good news for you all:
D4D is now officially open source!
You will need to know how to work with GitHub if you wish to contribute directly with pull requests.
There are rules in the readme section. Please make sure you read them.
The Alpha REQUIRES GZDOOM DEVBUILDS.
D4DResources.pk3 (Load first)
D4D.pk3 V3 Alpha 3 (Load second)
D4D.pk3 BLEEDING EDGE (Load either this or the alpha, not both!)
Naturally, there will be bugs.
If you wish to help the mod along, make sure to use the Issue Tracker.
(Halloween version for anyone still interested in it)
Announcement: DBT's Retirement Post
GZDoom Download Link
The following is GZDoom 2.2 ONLY. NOT COMPATIBLE WITH GZDOOM 2.3.x AND LATER
Official D4D Download Link
Report all issues here! (Read the readme below!)
Spoiler: To DBThanatos
Looking for more juicy content to go with D4D? Try out these magnificent addons!
Beed28's Gibbable Corpses + Types
My Little Pet Peeves
NOTICE: Some addons may not be compatible with one another.
If there are bugs and issues from the use of addons, please take it up with with the addon developer(s) first.
The Future Of D4D
I will admit, today is a weird day for me as of the time of this writing. While DBThanatos has been 'missing in action' from D4D as of late 2016 only to find out he's making D4T, I've been working all alone on D4D in its entirety, adapting the system to new programming technology made available by GZDoom 2.3.x, which has proven to be invaluable in many ways and opened up realms of possibility beyond my understanding.
We agreed long ago that eventually, D4D would become 'open source' where everyone could watch the development of D4D more openly, and at long last, that time is now. Soon, a link will be made available with a brand new GitHub repository where people may report issues and/or add suggestions via the GitHub issue tracker, and even contribute pull requests to their leisure. However, there will be some rules which I'll cover later.
There are still a few big goals I'd like to introduce to D4D myself. And I mean big goals. Goals that others weren't expecting, that take certain concepts and boost them to new heights and introduce a whole new way of demonic genocide to delirious levels.
Spoiler: A little sneak peak of details into the future...
But at the same time, progress on the mod may be slower. Real life comes first and things come up, that's the way of life.
- Major Cooke
- DBThanatos (Retired Owner)
- Code: Select all • Expand view
Neccronixis : Creator of all the Doom 4 weapon sprites &
doomdoll pickup and animation.
Major Cooke : Current owner.
Design, creation and implementation of the "Holo
upgrade system". General overhaul of the weapon
code to enable "hold alt-fire to ready mod". Creator
of the BFG tracers and electric effects. Creator
of almost all particle effects, including bullet
tracers, pickup trails and just about every single
fancy particle system found in here. Fine-tuning
most of the DECORATE code. Deprecation of many
ACS based systems and ported them to DECORATE.
Implementation of "Double Double Trouble Trouble"
(double super shotgun) via overlays. Behavior and
visual effects of syphon grenade explosion. Coder
for spawned Holo-player. Developed and implemented
Half Life-like laser for Gauss Cannon, Static
Rifle and many more. Created the Carrion Cannon.
General DECORATE & ZScript mastermind.
DBThanatos : Retired owner.
Project idea and direction. Import, offseting,
renaming all of Neccronixis' weapon sprites.
Edited all muzleflash sprites from the weapons.
Created base functional code of all weapons.
Doom4 sound ripping, conversion and processing.
Created voxels for: ammo pickups, health pickups,
armor pickups, chaingun pickup and it's holograph
version, all holo system mod/upgrades and cursor.
Created sprites for all voxels DBT made.
Coding and adding all decals for monsters and
weapons. Coded all monsters. Titlemap. Menu
graphics and design. Implementation of DoomDoll
and grenade system. "Roach" monster recolor (which
was used as D4D imp). Game balance.
Resource gatherer and organizer.
Final polishing of visual effects.
Michaelis : Ripping, conversion and processing of graphics for
the Heads Up Display. Implementation of reticles
specific to each weapon, including the charging
animations. Rip/processing/implementation of blood
elements in the hud (along with cacodemon HUD hits).
Implementation of multi jump and ledge grabbing.
Added powerups and situation-aware crates.
General SBARINFO & ACS mastermind.
ZZYZX : Making shaders for glory kill effect, shaders for
holographic effect. Current internal dev working on
top secret stuff.
* Special Credits *
Roxas : Creator of the weapon voxels minus the "chaingun".
Teaching me how to do voxels from scratch.
Xaser : Assistance to create the Titlemap. General advisor.
Fine tunning of weapon animations.
HorrorMovieGuy : Doom 64 pinky with clasic doom's color pallete, glory
kill base system
The Zombie Killer : Footsteps scripting system & sounds.
BeardedDoomGuy : Creating the "Demon tears mug" image.
Zanieon : Bullet tracer model & texture, 1st iteration of baron
sounds. Baron of Hell and Hell Knight sprites.
Phobos867 : D4 imp sprite, modified from the "roach" monster and
MW-21 : Sound contributions for Archvile and Arachnotron
* Other credits *
Amuscaria : Monster sprites for Arachnotron, Archvile, Hell
Mancubus, Baron of Hell, Pain Elemental. All from
Voxelbro : Allmap, radsuit & berserk voxels
ScubaSteve : First person Mancubus weapons
Mike12 : First person Revenant cannons
id Software : Quake 4 / Doom 2016 sounds and graphics
Flying Wild Hog : Hard Reset Sounds
Activision : Battlezone I & II Sounds
Monolith : Sprite used for Baron of Hell hand
Blizzard : Diablo II Sound (just one!)
* Beta Testers *
- Hellstorm Archon
* For monsters from Realm667 *
- "Roach" (base sprite for imp)
Sprite Edit: Ghastly_dragon, Mike12
- "Psychic soul" (lost soul replacement)
Sprites: Id Software
Sprite Edit: Neoworm, Maelstrom
- "Blasterborg" (shotgun guy replacement)
Sprites: Id Software, 3D Realms
Sprite Edit: Neoworm
- "Rapid fire trooper" (zombieman replacement)
Sprites: Id Software
Sprite Edit: NMN, Tormentor667
As usual, your comments and suggestions are greatly appreciated.