The Inquisitor 3D v1.3

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Re: The Inquisitor 3D v1.3

Postby anjinsanroland » Mon Oct 26, 2020 10:08 am

Your projects are, without a doubt, beautiful art pieces. And it is nigh impossible for an art piece to be both broad scoped and deep. So don't be hard on yourselves.

As for VIT stat, I don't miss it in Ascention. For a stamina based game it can be used to calculate maximum stamina whereas STR is used for stamina regeneration as in I3D. VIT can also be checked for how long you can hold your breath underwater.

I think the real problem with raising maximum HP without having resistances is this:
In the game you constantly lose HP and restore it by vials, flasks and urns. It doesn't matter what your maximum HP is, you always gain and lose. So having a low HP but high resistances via WIS buffs and armor is way more efficient, because you need less vials/urns/flasks.
So my definitive solution for this will be:
Flasks should heal 1/4 of maximum HP instead of just 25. Urns should heal full HP instead of 100. Vials should heal 1/10 of maximum HP instead of 10. You may change the ratio but you get the idea.

I think VIT should also borrow some elements from areas of other stats. Maybe an armor which can be worn by 21 STR could also be worn by 21 VIT. Some potions' or artifacts efficiency can be tied to it like Ironskin or Discs of repulsion; or friendly fire of dragon oil can be greatly reduced. Resistance to ALL damage can be tied to it with a higher ratio, not just elemental resistance with low numbers.

I hope I could be of any use. Thanks for reading and asking for my feedback. And thanks for being great. Keep it up.
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Joined: 11 Sep 2019
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Re: The Inquisitor 3D v1.3

Postby Shadowman » Mon Oct 26, 2020 12:17 pm

Thanks for the interesting ideas about Vitality. I was already thinking about making the effect of the healing flasks dependent on it. Perhaps vitality could affect the rate of regeneration not only of life, but also of both types of mana. I also thought about the fact that spells that enhance weapons (for example, Sparks for a sword) have requirements for vitality, not intelligence / wisdom, and the effect of them also depended on vitality. The magical effects of arrows could also be tied to vitality, which are now also tied to dexterity (and to a lesser extent - to strength), like damage from ordinary arrows.
Let's see - the future will show :)
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Re: The Inquisitor 3D v1.3

Postby Toyoch » Thu Nov 19, 2020 6:13 am

Another run done with more strength-oriented stats.
Spoiler:


Found a strange issue in the current version.
- If you have Disc of Repulsion and enter the Nightmare, you can still use the repulsion with the fist(couldn't check if it really consumes discs as the inventory is gone during Nightmare level).
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Joined: 27 Jul 2016
Location: Japan

Re: The Inquisitor 3D v1.3

Postby anjinsanroland » Sat Nov 21, 2020 1:37 am

Toyoch wrote:Found a strange issue in the current version.
- If you have Disc of Repulsion and enter the Nightmare, you can still use the repulsion with the fist(couldn't check if it really consumes discs as the inventory is gone during Nightmare level).

In the beginning when you only have your fists, if you pick up a Disc, then left mouse button uses one. After that spells replace the left button.
By the way the my favorite play style is also a STR/WIS build. It is so optimal that I want to hear someone defend other builds.

Also is Sagaris a reference to Dark Hearth of Uukrul?
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Re: The Inquisitor 3D v1.3

Postby Shadowman » Sat Nov 21, 2020 8:03 am

anjinsanroland wrote:Also is Sagaris a reference to Dark Hearth of Uukrul?


Yes exactly.
Dark Hearth of Uukrul is one of my favorite old games, and I've already referenced it in my work. In particular, if you look at the map 05 The Catacombs, you will notice a close resemblance to the map of the starting locations of Dark Hearth of Uukrul :)
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Re: The Inquisitor 3D v1.3

Postby anjinsanroland » Sat Nov 21, 2020 11:34 am

guess you never cease to surprise :D
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Joined: 11 Sep 2019
Github ID: Armagan

Re: The Inquisitor 3D v1.3

Postby Toyoch » Sat Nov 21, 2020 1:22 pm

anjinsanroland wrote:
Toyoch wrote:Found a strange issue in the current version.
- If you have Disc of Repulsion and enter the Nightmare, you can still use the repulsion with the fist(couldn't check if it really consumes discs as the inventory is gone during Nightmare level).

In the beginning when you only have your fists, if you pick up a Disc, then left mouse button uses one. After that spells replace the left button.


The problem is that the Nightmare level is supposed to be limited to Fist(no shock spell), MP40 and Shotgun, and there are no inventory items in that level as well as they are locked until you leave the level alive.
But the fist's primari attack is replaced with repulsion if you sleep with Discs of Repulsion in inventory.

My much earlier run was INT/WIS focused and the Lightning Storm was overpowered. For STR/WIS, enemies literally melt away with the Frail altfire.
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Joined: 27 Jul 2016
Location: Japan

Re: The Inquisitor 3D v1.3

Postby otarU1921 » Sun Nov 22, 2020 10:08 pm

I think this game has too much resource starvation when it requires so much combat.

My experience playing on ultra-violence as a mage.

Playing as a mage, I don't get enough mana drops and need to spend almost all my gold on mana artifacts.

I even had to resort to a sort of exploit of holding attribute points to invest in intelligence when I want to recharge my mana.

I feel that since this game seems to be based on Diablo 2 / Hack and Slash RPG this game would work better if the resources needed for combat were easily available.

Like Armor Repair should be cheap, ammo should be cheap, mana potions should be cheap or mana regen should be high enough with intelligence investment.

Stamina recovery should improve with stats, I don't know if it does improve, but when I tried to use the first sword you get as a mage with 5 str it was very useless.
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Joined: 20 Nov 2020
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Re: The Inquisitor 3D v1.3

Postby otarU1921 » Sun Nov 22, 2020 10:24 pm

I feel that due to the combat resource starvation I spent most of the early parts of the game on a loop going to the priest guy near Cain to heal and then back to combat trying to use a Sword with 5 Str because I can't spend mana thoughtlessly.

This was very boring.

Also many of my deaths early game happened because of the flesh devil waking up and charging straight at me at random times. Because of all the crows/ravens flying and making sounds, it's hard to notice when they wake up and come for you and in the early game, their damage is quite high, especially if you are a low vit/str mage.

Edit:

Finished the game, this game is really good, I loved it.

I think the early parts of the game could be improved, but overall it's a really good game. Grats to the creator and thanks too.
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