Big_Bad_yankee wrote:well like i said in one of my previous post just the previous page and i quote
Thx for the detailed answer! You have a lot of ideas and I mostly agree with them.
- different melee weapons must be for different purposes (like a flail hits hard when a spear is long-range weapon)
- AOE attacks
- shields, stamina, different types of attack (slow&strong one and fast&weak)
- different enemy behavior, different attacks, blocks, and melee styles
Big_Bad_yankee wrote:There was this going medieval on your ass wad ( that's how it's called i think? Not sure ), again it's more about the fun factor
The GMOTA one. It seems there are no generic melee as the sword produces the short-ranged projectiles.
Big_Bad_yankee wrote:I know why people hate satyr berserkers so much and satyr shield users.
I like them
Big_Bad_yankee wrote:If that was possible, then it would be nice if some tips were taken from chivalry/dark souls.
I think it's hard. You're right about engine limitations, there are just sprites and 1) hitscans 2) sprite2sprite collisions; it's hard to make smth like a real fight with parries and ripostes. But I think the main problem is lack of those who can/want to draw melee sprites. i've seen probably only edits of hexen/heretic melee weapons...
But Solace Dreams was kinda good bosses, right? But the combat style was too weak - just a default hit'n'run tactics.
Big_Bad_yankee wrote:The gunplay is... wonky
Oh yeah, I remember when my bolts were aiming corpses
Though in modern GZDoom there is an option to not count corpses as targets.
But I still like if there are guns in Hexen/Heretic. At least hitscan ones.
PS Why do you excuse for mentioning the SgtMark's work? Do you think it's so bad? BTW if you have seen the Axe from brutal_v21, what do you think of it?
PPS Brutal Hexen/Heretic was made by Seidolon and edited by argv, so it's not SgtMark's. Anyway do you mean Brutal Hexen RPG mod, or there is another one with the same name?