Malevolent Horizon----A Void Themed Wad(5 map demo released)

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Re: Malevolent Horizon----A Void Themed Wad

Postby Captain J » Sun Nov 20, 2016 2:46 am

Unholypimpin wrote:Screenshot update!

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Inner war. My favorite.
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Re: Malevolent Horizon----A Void Themed Wad

Postby Unholypimpin » Mon Nov 21, 2016 11:58 pm

Added some video footage of me playing map01 of this wad.
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Re: Malevolent Horizon----A Void Themed Wad

Postby Unholypimpin » Mon Jan 23, 2017 4:53 pm

This project isnt dead, I just havnt had the amount of time to work on it that Id like to have.
Here is some screenshot updates of a new map that I am working on.
Spoiler:
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Fri Feb 24, 2017 4:42 am

5 map demo is now released hope you guys enjoy.
I would love to hear any feedback your willing to give about my wad <3
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LINK TO VERSION 1.2 https://www.dropbox.com/s/rt6dn6nxjhfjn ... 2.wad?dl=0
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Captain J » Fri Feb 24, 2017 9:34 am

Alright, played the 5 levels and it's amazing that you managed to make the hellish style greatly! But, i found few problems to talk about.
Spoiler: talking flaws ahoy
It was challenging and nice, overall. Minus those problems i've encountered. Can't wait for the update also!
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Fri Feb 24, 2017 2:16 pm

@captain J thanks for the feedback man I really appreciate it! I guess I always found pinkies to be none threatening in doom so thats why I changed them to be more difficult, as for their revenge attack I think because i tested out this wad so much I found their attack to be predictable now since you can just listen to the sound it makes and know when they will launch their attack. Ill most likely nerf the zombieman.
I guess I can tone down the secrets in the subvoids more but tbh it was hard to figure out where to place secrets when most areas are out in the open. Ill probably nerf the subvoids so that monsters only respawn 1 or 2 times.
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Batandy » Sun Feb 26, 2017 3:16 am

Just played a couple of levels and it's very good!

I agree that falling into voids can get repetitive, you could fix that easily by randomizing the monster spawns and why not, you could even add more secret places and randomize between them each time you fall.
I also found the map01 start very frustrating because the doom pistol even with the speed change isn't very good (expecially with the shotgunners and lost souls lurking around), i'd change that wep as well with something else, maybe a beam-based pistol? It would fit this mod quite nicely
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Mon Feb 27, 2017 3:59 pm

I like that pistol idea Batandy, I just need to figure out what it would be lol. If anything ill just buff the pistol slightly and later on maybe make a secret that has a pistol replacement that also uses bullets.
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Captain J » Mon Feb 27, 2017 11:30 pm

beam based pistol? Why not make a hellforged-ballistic pistol that has explosive or demonic wonders in it?
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Tue Mar 07, 2017 8:55 pm

Captain J wrote:beam based pistol? Why not make a hellforged-ballistic pistol that has explosive or demonic wonders in it?

I might just replace the pistol with the first void weapon anyways.

Also Screenshot update

almost done with map06 and already thinking about what map07 will look like.
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Fri Mar 31, 2017 5:02 pm

A slight update on my progress on this wad.
Finished map07 and just started on map08 last night. I added a new weapon to this wad which is called the Void Blade. This weapon is a melee weapon that you can find in every map. The Void Blade's main attack is a melee attack that deals a good amount of damage and steals life based on damage done. The secondary attack is a ranged attack that tosses out a few short ranged fireballs, the only way to gain ammo for this secondary attack is to hit monsters with its melee strike.
I replaced the pistol completely and put the first void weapon you can obtain in its place. The Void Blade is now the new weapon you will pick up instead of the Skullwand.

Here are some new screenshots to show my current map progress.
Spoiler:
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Unholypimpin » Thu Apr 13, 2017 3:32 pm

Half way through with map08, this will be the first nonhellish looking map in the series.

Version 1.2 Teaser Video


Here are some screenshots of my progress.
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Re: Malevolent Horizon----A Void Themed Wad(5 map demo relea

Postby Darsycho » Mon Apr 24, 2017 1:03 am

Didya make it where I don't fall into the holes in the map02 void room over and over because I couldn't see it? :v

Also, that snow level looks fuckin' boss.
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