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Classic DooM III

PostPosted: Tue Nov 08, 2016 9:46 am
by elsoazemelet
Hi everyone,
I've been struggling with the idea a long time ago that I should start a topic here about my project, so here we go.

Back then when DooM 3 was relased I wasn't completely satisfied, because I've always imagined It would look different. Basically when I was a kid I dreamed about a third episode just like the classik 1 & 2, and when it happened many years after, I was kinda dissapointed. So here we go. A few years ago I got the idea why not make my own version of DooM 3 in classic style! The problem is the following. Since I don't know how to mod DooM, I'm probably not going to finish it. :roll:

I'd would love to know if there's any of you who can help me with the mapping (which I don't know very well either), and with the possible mapping. I've got some ideas, and I know how to write music, and make graphics, so basically art stuff. So I made a few teasers what I got in mind.

TITLEPIC:
Image

TITLE LOGO:
Image

Fiend test (It would be an imp replacament to the orange fiend who you can see on the original doom's cover art)
Image

Fiend WIP sprite (just a rough draft, I'm working on it)
Image

Title intro:
http://people.inf.elte.hu/s4b139/doom/intro.mid

So basically I'm curious if anyone willing to help me out with the mapping, and the possible coding. If not, I'm going to keep posting resources I finished, If anyone would find it useful, because sure I'm not gonna be able able to finish a whole project by myself.

So let me know, also your opinion. :ugeek:

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 1:51 pm
by lwks
Seems interesting, but now I'm busy with my mod and other stuff so I can't help, though I'd like, but I'm no experienced mapper either way.
I wish you luck, but I'd advice you to learn how to map and start the project by yourself, I think it will be easier for you to recruit people if you already had more interesting things done. Just a few images are not gonna spark the imagination of many people...it's promissing though.

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 2:03 pm
by JohnnyTheWolf
Did you do that title pic yourself? :shock:

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 2:53 pm
by cambertian
I could help with coding - heavy DECORATE/ACS user here (with the potential for ZScript conversion later on if need-be.) The project looks/sounds really cool so far! I agree with your sentiments on Doom 3, though I believe it's merely disappointing rather than the abomination people make it out to be...

Just say the word and I'm on the team! Either way, good luck!

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 3:15 pm
by elsoazemelet
About the title pic. The base was this art, it's the third doom book's cover if I remember correctly. I rearranged it, and did some re-coloring.

Image

As I said, I'll keep droppig stuff here, maybe someone will join my intreasts someday. If not, maybe someone else could use my stuff. Maybe if I have some time, I'll do some maps too, it's not that I can't do them, I just not so creative in level designing. It's mutch harder for me than graphics. I did the titlepic and the imp in like a few hours.

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 3:19 pm
by elsoazemelet
cambertian wrote:I could help with coding - heavy DECORATE/ACS user here (with the potential for ZScript conversion later on if need-be.) The project looks/sounds really cool so far! I agree with your sentiments on Doom 3, though I believe it's merely disappointing rather than the abomination people make it out to be...

Just say the word and I'm on the team! Either way, good luck!


Hey, it's good to hear. :P I'll let you know, if I have enaugh resurces to start something with.

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 3:22 pm
by JohnnyTheWolf
If you do not care for designing levels, you could always focus on your strengths and make a high-quality sprite/music replacement mod!

This way, it will allow players to use it with existing levels and mapsets - which there is already no shortage of - and leave it to them to pretend they are playing a genuine Doom III. :P

Re: Classic DooM III

PostPosted: Tue Nov 08, 2016 3:26 pm
by elsoazemelet
JohnnyTheWolf wrote:If you do not care for designing levels, you could always focus on your strengths and make a high-quality sprite/music replacement mod!

This way, it will allow players to use it with existing levels and mapsets - which there is already no shortage of - and leave it to them to pretend they are playing a genuine Doom III. :P


Not a bad idea either. :D I'll see what's going to turn out from this.

Re: Classic DooM III

PostPosted: Wed Nov 09, 2016 3:12 pm
by Kizoky
"DooM III"?
I think I've heard of this.. not sure though.. :D

Spoiler:


Jokes aside, looks promising, I wasn't satisfied with DooM 3 either
I'll follow this project in the shadows :twisted:

Re: Classic DooM III

PostPosted: Wed Nov 09, 2016 3:23 pm
by ZioMcCall
I would help but i have two projects in mind in these times.Sorry :(

Re: Classic DooM III

PostPosted: Wed Nov 09, 2016 4:17 pm
by BFG
put some of the story and creatures from the novels in this! as that is what I was expecting out of the 2016 one actually

Re: Classic DooM III

PostPosted: Wed Nov 09, 2016 8:23 pm
by JohnnyTheWolf
But that would force them to actually read the novels. Given their reputation, this sounds a bit cruel. :?

Re: Classic DooM III

PostPosted: Thu Nov 10, 2016 1:50 pm
by Caligari87
I've read them and enjoyed it. The first two are pretty good expansions on the game(s). The latter two go completely off the rails (story-wise), but they're not bad, just... weird.

8-)

Re: Classic DooM III

PostPosted: Thu Nov 10, 2016 5:22 pm
by Princess Viscra Maelstrom
they made the soulsphere a ball of blue goo that explodes in your face when you touch it. no thanks.

Re: Classic DooM III

PostPosted: Thu Nov 10, 2016 6:34 pm
by Valherran
I agree with your sentiments on Doom 3, though I believe it's merely disappointing rather than the abomination people make it out to be...


Doom 3 failed because it focused way too much on graphics and unnecessary features and also did not capture any of Doom 1 & 2's core gameplay that made it good for so many years.