Captain J wrote:Lots of Stuff [refer to original comment]
Delicious, finally, some good fookin feedback.
1. From what I've seen, I don't have this issue, though other factors maybe in play, newer private build that fixed the issue, gzdoom version (I'm using 4.2.0 atm) etc
2. Video game logic for ya
3. Rifle Zombies seem to be the oddman out when it comes to that bug, the rest are fine. So fixed.
4. Well headlamps are pretty important, but I can put some more flares around the early areas, and give the player 2 starting flares.
5. Have to ask Kinsie or DrPyspy about that.
6. Fixed about 2 months ago
7. Unsure, it'd get annoying, plus I'm not a zscript wizard.
8. Will look to it, I just need to make .50 CAL scale casings first.
9. Fixed as of March.
10. Gameplay decision, water coolers are meant to be cool "destructible objects" though Duke3d bubblers/drinking fountains will appear as rare opportunities to bright health back to 50 (1 at a time) for free.
11. Will fix eventually, when I'm not lazy.
12. Explain so? Also, RN's stores utilize touchscreen CRTs, not to mention "LEDs" are magically "extinct" due to lore; mineable/pure phosphorous is ultra rare, retrofuturistic 90s tech, etc
13. Fixed, turns out I must've removed the actual line the new impball refers to by accident.
14. Yeah, it's not the greatest sound, If I find something better (or someone else does) it'll get replaced.
15. Easy survival supplies aren't particularly one of RN's design goals. Plus they're trash cans after all.
16. It's supposed to be a forklift service elevator, Forklifts can't exactly go up stairs.
17. Fixed when I overhauled the HUD, and the armour bonus actor causing that old bug.
18. There's a reason all those armour bonuses, and compblue is leading from the door to that terminal
19. I need to figure it out, it's an odd bug, sometimes it'll play the sound, other times the sound will not play.
20. Thank you, fixed now.
21. Batteries as of that release are pretty pointless due to their use being shelved until I got competent enough in my coding to make them yseful (plus the cheat only chainsaw/repair tool are dependent on them)
22. I fixed it in the newer private builds a while back.
23. You can't eat boxes lmao, also don't count on it being called "Duke Burger" in the future
24. Canonical doodles yes, I'm not an artist, nor do I have access to a freelance mod artist that would help in the first place.
25. Eh the grenade box is fine enough, and the SMG ammo box got update in May IIRC.
A lot of differing taste, opinions, but a few important bits of bug issues that need fixing that have been brought up. The December/Jan builds are outdated (by a longshot) but some issues still remain, it is still in development after all. Thanks for the feedback Cap.
Also, Fixed doesn't mean that there's an update coming (any time soon), I did make it pretty clear that another update isn't coming due to the closed source development, and unless there are major game breaking bugs, patience is key.