IDD_IWADDIALOG DIALOGEX 0, 0, 224, 246
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "Welcome"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
ICON IDI_ICON1,IDC_STATIC,7,7,21,20
LTEXT "Welcome to QZDoom!",IDC_STATIC,42,8,180,8
LTEXT "<Version info>",IDC_WELCOME_VERSION,42,18,180,8
GROUPBOX "IWAD selection",IDC_STATIC,8,32,208,102
LTEXT "Select which game file (IWAD) to run.",IDC_STATIC,12,44,190,8
LISTBOX IDC_IWADLIST,12,56,200,72,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
GROUPBOX "Video settings",IDC_STATIC,8,138,208,48
LTEXT "Choose how QZDoom will render the game.",IDC_STATIC,12,148,190,8
CONTROL "Hardware (OpenGL)",IDC_WELCOME_OPENGL,"Button",BS_AUTORADIOBUTTON,12,170,93,10
CONTROL "Software (Doom)",IDC_WELCOME_SOFTWARE,"Button",BS_AUTORADIOBUTTON,12,160,93,10
CONTROL "Fullscreen",IDC_WELCOME_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,124,160,48,10
CONTROL "Disable autoload",IDC_WELCOME_NOAUTOLOAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,148,39,65,10
CONTROL "Lights.pk3",IDC_WELCOME_LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,46,192,51,10
CONTROL "Brightmaps.pk3",IDC_WELCOME_BRIGHTMAPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,111,192,65,10
CONTROL "Don't ask me this again",IDC_DONTASKIWAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,73,211,87,10
DEFPUSHBUTTON "Play QZDoom",IDOK,8,228,90,14
PUSHBUTTON "Exit",IDCANCEL,166,228,50,14
END
Graf Zahl wrote:Concerning a merge, I could actually see GZDoom and QZDoom merge at some point in the future. But since there's so much experimentation going on right now, having it as a separate entity is certainly the better option for the time being.
Graf Zahl wrote:As for ZDoom, my prediction is, that this is not going to end well. Software cannot be developed like this with almost no active input by the project leader and survive long-term.
enderandrew wrote:Graf Zahl wrote:Concerning a merge, I could actually see GZDoom and QZDoom merge at some point in the future. But since there's so much experimentation going on right now, having it as a separate entity is certainly the better option for the time being.
So QZDoom is just improving the software renderer, and GZDoom-GPL is just making a fully GPL compliant vesion of GZDoom. I'm hoping both get merged into GZDoom proper in time.
Gez wrote:None of the GL-renderer-related code is GPL-noncompliant; otherwise GZDoom-GPL wouldn't exist.
The troublesome code is limited to some bits of the software renderer (reduced to just some voxel drawing code now, thanks largely to dpJudas' work) and parts of the OPL emulation code (the MAME core, which isn't too bad as it is largely redundant with other available cores, and MUSLIB which is more annoying).
Everything else is fine.
Users browsing this forum: No registered users and 0 guests