Upgrade complete. Have 0.2.1 - it runs on ZScript now!
It will need either QZDoom 1.2.1+ (or GZDoom 2.3.0+), which include ZScript.
Congratulations to
Captain J, HorrorMovieGuy and Skelegant whose costumes for Violet have been added to the mod's roster. They are now selectable from the main options menu (F4).
Changes:
- All DECORATE converted to ZScript. Thanks, Gutawer!
- Added Gutawer's pulling scripts! These allow you to carry Violet anywhere by
holding down the altfire button when you're next to her. The maps can hence be played much quicker and nothing, from what I can tell, is fundamentally changed about how the game is played. Violet still takes damage if you carry her over damaging floors.
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Added costumes! Customize Violet's look in the Options menu (F4). Current options are bow (default), bikini, skirt, tutu, swimsuit, corset, tiara, neko, bunny, armored, winter, Christmas and dakimakura (body pillow). Plus NUDE! option (no costume) and HARD MODE option (Violet appears as a standard barrel).
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Added five guest costumes submitted through the ZDoom forums. These are Captain J's Apron and Maid, HorrorMovieGuy's Devil and Anime, and Skelegant's Shirt.
- Detonating Violet now doesn't kill
you, and instead actually restarts the current map via script.
- Added extra frame of animation for Violet's Spawn state and gave her a visible Pain state. As far as I know this hasn't screwed anything up (yet).
- Improved Violet's sprites. More of the new purple range is used, and better.
- Violet is no longer perpetually fullbright.
- Fixed up the translations applied to Violet when she obtains armor. Now the whole pink range (16:47) gets covered.
- Changed build version warning in light of recent ZDoom discontinuation.
- Changed the first test map's music to D_VICTOR.
- Added MAPINFO slots for the planned 5 maps, plus Gutawer's planned secret map.
- Difficulty 2 (HNTR) now reduces enemy damage by 75%. Additionally "Nightmare!" difficulty has been slightly modified - enemies take more time to respawn due to how slow the maps tend to be played.
- Slightly changed the difficulty names.
- Slightly changed the game name in GAMEINFO.
Sorry, no new maps yet. I'll have them done in the fullness of time, probably as soon as I've decided the game's features are all in place.