[WIP] UNI

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: [WIP] UNI

Post by leodoom85 »

breadbagfly wrote:mm the classic carpet room

figured id need to post something tho just with helluva more mapping inconsistency in comparison

Image

Image

test
Image
You know, now that I'm seeing this, the first and second image reminds me of Shadow Man, especially the second one, it's similar when the protagonist see the entrance of the Asylum like in the cutscene.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] UNI

Post by Captain J »

Streamfox wrote:Chair room
Image
If those whole chairs are going to move, i would shit bricks...
User avatar
breadbagfly
Posts: 50
Joined: Sat May 21, 2016 4:34 pm
Location: frozen butthole

Re: [WIP] UNI

Post by breadbagfly »

figured id finally get to continue this somehow, dat other project yet needs a depressing amount of content to do in which i might need help in some point

Image
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: [WIP] UNI

Post by Tormentor667 »

The screenshots are amazing
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] UNI

Post by Captain J »

Good to see this project again. It looks gothic and scary as usual!
User avatar
SAraisXenoQueen
Posts: 243
Joined: Tue Oct 12, 2010 1:51 am

Re: [WIP] UNI

Post by SAraisXenoQueen »

I remember this thing. And now in doom, fascinating.

From what i played of the sven version, this is a dead-set cacoward.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [WIP] UNI

Post by Vostyok »

How have I not seen this? Looking very pretty indeed!

Haven't heard of Uni. Are you using some of those badass rusty guns from your resources page?
User avatar
PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland
Contact:

Re: [WIP] UNI

Post by PRIMEVAL »

Holy Mary Mother of Joseph, this looks awesome!
User avatar
breadbagfly
Posts: 50
Joined: Sat May 21, 2016 4:34 pm
Location: frozen butthole

Re: [WIP] UNI

Post by breadbagfly »

lol thanks, as usual. 2 vostyok who was asking about guns: i actually never planned guns on this mod, but since zdoom and decorate allows im gonna add bunch of navigational inventory items in most part. even the concept of death might actually be an absent thing, which means if u manage to get fucked up by something or falling into something that would normally be a death trap, youd unwillingly descend into deeper part of some (generally darker) dream area which youd have to find out from.

figured id need to post again so heres a yet barebones thing
Image
those "rock" textures are actually from antarctica, by dev i requested to take sum pics for me from there years and years ago

edit: also 2 spoil something
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] UNI

Post by Captain J »

Is that scene on the left just the sky? It looks really trppy! Also that creature head is absolutely black-plague scary.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: [WIP] UNI

Post by Xaser »

Oh hell yes, progress on this. 111% gorgeous.

That loopy ceiling architecture in particular is fantastically bizarre and dreamlike. Ultra-keen to see more of this aesthetic, whatever it may be.
User avatar
chronoteeth
Posts: 2662
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [WIP] UNI

Post by chronoteeth »

this feels like its currently following a vibe that the like of alien and that scorn game set with a massive beautiful yet disgusting biomechanical vibe
JunkerKun
Posts: 38
Joined: Wed Aug 05, 2015 7:44 pm

Re: [WIP] UNI

Post by JunkerKun »

OH MY FREAKING GOD!
Dude, you won't believe for HOW LONG I've been watching Sven Coop forum in hopes that you will release Uni 2.
Looks like I will play it before I die!
User avatar
Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: [WIP] UNI

Post by Lime »

Creative and dark. Interesting as always!
Post Reply

Return to “TCs, Full Games, and Other Projects”