You know, now that I'm seeing this, the first and second image reminds me of Shadow Man, especially the second one, it's similar when the protagonist see the entrance of the Asylum like in the cutscene.breadbagfly wrote:mm the classic carpet room
figured id need to post something tho just with helluva more mapping inconsistency in comparison
test
[WIP] UNI
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] UNI
- Captain J
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Re: [WIP] UNI
If those whole chairs are going to move, i would shit bricks...Streamfox wrote:Chair room
- breadbagfly
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Re: [WIP] UNI
figured id finally get to continue this somehow, dat other project yet needs a depressing amount of content to do in which i might need help in some point
- Tormentor667
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Re: [WIP] UNI
The screenshots are amazing
- Captain J
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Re: [WIP] UNI
Good to see this project again. It looks gothic and scary as usual!
- SAraisXenoQueen
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Re: [WIP] UNI
I remember this thing. And now in doom, fascinating.
From what i played of the sven version, this is a dead-set cacoward.
From what i played of the sven version, this is a dead-set cacoward.
- Vostyok
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Re: [WIP] UNI
How have I not seen this? Looking very pretty indeed!
Haven't heard of Uni. Are you using some of those badass rusty guns from your resources page?
Haven't heard of Uni. Are you using some of those badass rusty guns from your resources page?
Re: [WIP] UNI
Holy Mary Mother of Joseph, this looks awesome!
- breadbagfly
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Re: [WIP] UNI
lol thanks, as usual. 2 vostyok who was asking about guns: i actually never planned guns on this mod, but since zdoom and decorate allows im gonna add bunch of navigational inventory items in most part. even the concept of death might actually be an absent thing, which means if u manage to get fucked up by something or falling into something that would normally be a death trap, youd unwillingly descend into deeper part of some (generally darker) dream area which youd have to find out from.
figured id need to post again so heres a yet barebones thing
those "rock" textures are actually from antarctica, by dev i requested to take sum pics for me from there years and years ago
edit: also 2 spoil something
figured id need to post again so heres a yet barebones thing
those "rock" textures are actually from antarctica, by dev i requested to take sum pics for me from there years and years ago
edit: also 2 spoil something
- Captain J
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Re: [WIP] UNI
Is that scene on the left just the sky? It looks really trppy! Also that creature head is absolutely black-plague scary.
Re: [WIP] UNI
Oh hell yes, progress on this. 111% gorgeous.
That loopy ceiling architecture in particular is fantastically bizarre and dreamlike. Ultra-keen to see more of this aesthetic, whatever it may be.
That loopy ceiling architecture in particular is fantastically bizarre and dreamlike. Ultra-keen to see more of this aesthetic, whatever it may be.
- chronoteeth
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Re: [WIP] UNI
this feels like its currently following a vibe that the like of alien and that scorn game set with a massive beautiful yet disgusting biomechanical vibe
Re: [WIP] UNI
OH MY FREAKING GOD!
Dude, you won't believe for HOW LONG I've been watching Sven Coop forum in hopes that you will release Uni 2.
Looks like I will play it before I die!
Dude, you won't believe for HOW LONG I've been watching Sven Coop forum in hopes that you will release Uni 2.
Looks like I will play it before I die!
Re: [WIP] UNI
Creative and dark. Interesting as always!