[spoiler="Changelog]-Made the bolty aim more at the center of the screen, actually at the crosshair
-Made the bolty a smidge teensy bit more powerful
-Increased the whip's attack range
-Beefed up some of the weapon noises, more snap and reverb to some
-Fixed weapon priority
-Gave the glaive a bit of an indicator when its empty, its not completely obvious but its better than nothing
+Still gotta figure out how to display ammo properly in full screen as well as kill music when you die. My code prolly is bugged, if anyone can help could ya take a gander at it please? Thanks![/spoiler]
Another Doom mod for all of you to enjoy!
A gameplay mod made for my good friend xepelli/DenisBelmondo as a sort of thank you for always helping me with the creations of my doom mods both ssprite wise (and laugh wise). Its inn the same vein as my friend ouchface has with their stuff for me!
This is also the first mod I did that dabbles in RTS scripting. With the action keys (Defined in the options), you can bind a backdash (action 1) and a forward dash (action 2) so you can do some quick speed boosts or avoidance methods. Speargubn has a scope too, you can define the key in the options.
14 new detailed, crazy weapons to play with, and melee weapons have alt fires (possibility of all weapons getting alt fires in the future are a possibility). Credits in the wad, Have fun and whip em good!
Requires 3DGE 2.0.4 and above to run [Will not be making a zdoom version of this modification. Dont ask. Please ]
https://dl.dropboxusercontent.com/u/20256081/CT-DB.wad DL link here~!
If you enjoy my modifications, please consider leaving me a tip at paypal.me/Teefe or to my paypal email email@example.com ! It is always appreciated, and help with home life as well as support me, and definitely encorages me to do some good work~! Thanks again~