WASTELAND
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: WASTELAND
Cool, thanks boss. That worked like a charmGAA1992 wrote:@Vostyok
On Audacity, you can select the portion of the audio you want to transform and then click on Effect -> Equalization -> Select Curve (down below the mini screen) and select one of the effects avaiable. You can preview them before saving.
WASTELAND
Soon I will show you a video with these awsome enemies in action!
And the third pictures is something in WIP that I've to improve the design & textures but the concept is here... a giant mysterious High-Tech wall all around the wasteland... what this wall protect is a secret that you will have to discover!
And the third pictures is something in WIP that I've to improve the design & textures but the concept is here... a giant mysterious High-Tech wall all around the wasteland... what this wall protect is a secret that you will have to discover!
Last edited by GENTEK on Fri Oct 13, 2017 2:39 pm, edited 2 times in total.
- Tormentor667
- Posts: 13530
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: WASTELAND
I can‘t see anything except pitch black
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: WASTELAND
I think that's intentional.
Gentek takes the concept of Teaser to it's logical conclusion.
Gentek takes the concept of Teaser to it's logical conclusion.
- Agentbromsnor
- Posts: 265
- Joined: Wed Mar 28, 2012 2:27 am
Re: WASTELAND
It's kinda hard to make things out, but from what I can tell it looks fairly promising. I like the lighter-flame animation, but I'm not sure who I'm supposed to credit for that.
Are you going to release this as a stand-alone GZDoom game? I'm not sure if this has been asked before or not.
Are you going to release this as a stand-alone GZDoom game? I'm not sure if this has been asked before or not.
- ramon.dexter
- Posts: 1519
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: WASTELAND
Hehe, I was just wondering, that it's little bit logn time since you last updated...and a hour later, tehre is an update.
Yeah, keep the right one - the glock on the left looks to much similar to glock in ashes.
Yeah, keep the right one - the glock on the left looks to much similar to glock in ashes.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: WASTELAND
The Glock I am using is actually by torridgristle, with an edit by Chronoteeth. I just added some extra wear and other mechanical detail. So it certainly isn't exclusive to my project.
Although, to be fair, the right one does suit your other weapons better. Since your sprites are less stylized and more detailed.
Although, to be fair, the right one does suit your other weapons better. Since your sprites are less stylized and more detailed.