WASTELAND

For Total Conversions and projects that don't otherwise fall under the other categories.
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Lt.blam
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Joined: Thu Jun 16, 2016 9:01 pm
Location: https://www.youtube.com/watch?v=fq3abPnEEGE

Re: WASTELAND

Post by Lt.blam »

Might sound kinda wierd but I hope you can talk to those guys. Talk your way out of a jam you know?
GENTEK
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WASTELAND

Post by GENTEK »

Actually Dialogues are not planned but not excluded so maybe! :D
GENTEK
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WASTELAND

Post by GENTEK »

Now WASTELAND have his proper Environment System who control (Color, Fade, Desaturation, Brightness), transition and each tonemaps who use now an individual Environment Set! :D

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Last edited by GENTEK on Thu May 11, 2017 9:04 am, edited 3 times in total.
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Captain J
 
 
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Re: WASTELAND

Post by Captain J »

Those sunlight effects are neat!
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SoulCircle
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Graphics Processor: nVidia with Vulkan support
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Re: WASTELAND

Post by SoulCircle »

Those tonemaps are quite amazing if you ask me! I just kinda wish there was a Metro 2033 tonemap. :P
GENTEK
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WASTELAND

Post by GENTEK »

Metro 2033... so a good game! 8-)
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Agentbromsnor
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Re: WASTELAND

Post by Agentbromsnor »

GENTEK wrote:Metro 2033... so a good game! 8-)
Annoying mechanics and bullet-sponge enemies... No thanks.
MrDowntempo
Posts: 38
Joined: Wed Mar 01, 2017 1:58 pm

Re: WASTELAND

Post by MrDowntempo »

Are you still taking suggestions for possible buildings?
  • Ruins of City Hall
  • Gas Station
  • Abandoned jail/police station
  • Bank with a vault
  • Creepy elementary school ruins
  • Old cathedral
  • Shopping mall
  • Community Baseball field
  • Car Mechanic Shop
  • Run-down touristy boardwalk
  • Arcade
  • Multi-level parking garage
GENTEK
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Joined: Mon Aug 05, 2013 5:10 pm

WASTELAND

Post by GENTEK »

I really love all these suggestions! For sure I will try to add all these locations! :wink:
Last edited by GENTEK on Thu May 18, 2017 5:53 pm, edited 2 times in total.
GENTEK
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WASTELAND

Post by GENTEK »

More 3D props I've made and textured! :D
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Lt.blam
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Location: https://www.youtube.com/watch?v=fq3abPnEEGE

Re: WASTELAND

Post by Lt.blam »

Nice! I really like the pseudo pixelated look you got going on the textures.
GENTEK
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Joined: Mon Aug 05, 2013 5:10 pm

WASTELAND

Post by GENTEK »

Hey thanks dude! :D I really want to stay pixelated & retro so this is why all 3D Models are Low Poly too!
Last edited by GENTEK on Thu Jun 08, 2017 5:47 pm, edited 1 time in total.
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Mere_Duke
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Re: WASTELAND

Post by Mere_Duke »

The screenshots are like from Fallout 1/2 in 3-D
GENTEK
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WASTELAND

Post by GENTEK »

Mere_Duke wrote:The screenshots are like from Fallout 1/2 in 3-D
Yeah! The vibe is pretty creepy and damaged! :D

The zippo is almost completed since I've lost all my mental sanity to create THE perfect zippo I've decided to stay... simple! :P
The last part is the Flame I really want to do something cool for that!
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Mere_Duke
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Re: WASTELAND

Post by Mere_Duke »

Am I correct thinking that the flame reacts to wind? Or it 'leans' at moving?
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