[HDest] The ZikShadow's HDest Addons Section

Projects that alter game functions but do not include new maps belong here.
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[HDest] The ZikShadow's HDest Addons Section

Postby ZikShadow » Fri Aug 19, 2016 11:15 pm

[Main/Other Addons]


DESCRIPTION :

This addon replaces various assets in the "Hideous Destructor" mod with new and different ones. Unless specified otherwise, expect most of them to not add any code or mechanical changes that might change gameplay in a significant way.


IMAGES :




DOWNLOADS :

Sprites
Sounds


ADDONS :

Sounds Variant 2
Core Design: TR Sounds Variant
Innerloop Studio: Project IGI Sounds Variant

(These 2 addons adds ACS code to stop currently playing ingame tracks and plays the included tracks right after.)
Trilby's Notes Death Music
Darkest Dungeon Narrator Death Music

(Requires Potetobloke and Right's HDest Weapons addons.)
Potetobloke and Right's Additional Weapons Sounds

Old Action Movie Pistol Sound
Doom 3 Beta-like Pistol Sound
The Mummy (1999)-like Revolver Sound
Old PPK Pistol Sound

Rapid Fire Non-Suppressed SMG Sound

Silenced Pistol Sound
Silenced SMG Sound
Project IGI Silenced Pistol Sound
Project IGI Silenced SMG Sound

Personal Addon: Silenced SMG: Sprite and Sound

Special Weapons Mugshot HUD

HD's Old ZM/Liberator Rifles
HD's Older ZM/Liberator Rifles
HD's Ancient ZM Rifle
HD's Old Blooper

Newspaper for Fists
Sabre for Fists
Trout for Fists

Browning HP for Pistol
M6D for Pistol

P90 for SMG
Uzi 9mm for SMG
Hampton MPL for SMG
Gordon 9mm for SMG

MA5B Assault Rifle for ZM66

Steyr ACR for Liberator

Musket Rifle for Brontornis
Golden Gun for Brontornis
Bacalov Corrector for Brontornis

Robotic Arms for Both Doom and FreeDoom Weapons
Gloved Arms for FreeDoom Weapons That Didn't Have Them
Doom 4 Hands for Both Doom and FreeDoom Weapons

Invisible Ironsights for Vanilla HDest Weapons
A Joke

(These addons adds proper custom code.)
5mm Suppressed
Potions of Persia


CREDITS :

Scripts
--------------------

Silenced SMG
- josh771: SNDINFO change


Sprites & Textures
--------------------

Special Weapons Mugshot
- josh771: Sprites

Chainsaw
- /vr/ anon : Original sprite
- Blox : One of the hands
- Mike12 : Arm/hand edits, polishing/detail editing and perspective correction

Pistol
- Freedoom Team: Pistol sprite

Shotgun
- Weapons of Saturn (Credits weren't specific enough, clarification needed)

SSG/SMG/Caseless Rifle/Battle Rifle
- DoomNukem
- Reshaded ZM66: Metalman

SMG Silencer
- silentzora

Battle Rifle Scope
- HellSpike: Model
- Thanez: Skin

Chaingun
- Eriance
- Snarboo
- Uboa
- Midway Studios
- Mike12

Rocket Launcher
- Demon Eclipse
- Sergeant_Mark_IV

Grenade Launcher
- pa1nki113r
- Nmn

Bront Cannon
- Eriance

BFG
- Quaker540

Sniper Rifle
- Sgt. Shivers

Sniper Rifle World Sprites
- ChopBlock223

--------------------

Newspaper (it's a reskinned roast moose model)
- Heart of Evil Napalm Edition Team

Sabre
- Half-Rats: Parasomnia Team

Trout
- Twenty One / Ispitatel 4 Team

Musket Rifle
- Battle Grounds' Team

Golden Gun
- Aydin (killaz646)

P90
Model: Spezz
Skin: pr0d!gy

Uzi
Model: Sproily
Skin: Twinke Masta

Walther/Hampton MPL
Model: Flakk/Twinke
Skin: Sacknassos

Sterling/Gordon SMG
Pete3D

MA5B
Bungie

M6D
Bungie

Steyr ACR
TastyTony

Browning HP
Model and Skin: RECB Team
Skin edit: MajorDutch

Bacalov Corrector/Thompson Contender
Original Model : TS Team
Mesh : Bots
Skin : Bots
Scope : Lonewolf

Doom 4 Hands
- BLAZING_DUST


Sounds
--------------------

Gunshots and Mechanics (Reloading, shell loading, pockets, dropping down, foley)
- Navaro
- Magmacow

Energy Weapons (BFG/Plasma)
- Bouncy
- Bethesda Softworks

--------------------

5mm Suppressed

Credits:
CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Help with mistakes : Emmy

MODEL
====

Mesh : the_lama
Skin : The Miller

SOUNDS
====

IO Interactive

--------------------

Potions of Persia

Credits:
CODE
====

Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Help : phantombeta, josh771, cyber_cool

SPRITES
====

Broderbund

--------------------

[WW2]


Spoiler:


[Space]


Spoiler:


[D64]


Spoiler:


[WW1]


Spoiler:


[Post Apocalyptic]


Spoiler:


[Magick]


Spoiler:


[Modern Weapons]


Spoiler:


[Half-Life 1]


Spoiler:


[Doom 3]


Spoiler:


[Xeno]


Spoiler:


[Counter-Strike]


Spoiler:


[Half-Life 2]


Spoiler:


[Deus Ex]


Spoiler:
Last edited by ZikShadow on Sat Aug 21, 2021 8:15 am, edited 127 times in total.
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Re: [HD] A Simple Replacement Addon

Postby CyborgParrot » Mon Aug 22, 2016 11:57 pm

They look really lovely
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Re: [HD] A Simple Replacement Addon

Postby WinterSlave » Tue Aug 23, 2016 3:04 pm

My personal opinion is that the sights need to be changed up a bit. They're a little thick. Punching shit for some reason sometimes makes the sound of a gun. Otherwise, hey.
This is officially on my Hideous Destructor load list. The shotgun, pistol, and rifles sound amazing. The thunder buster--oh my god, is it ever so satisfying to use! All of the sounds are beefy and very satisfying to hear.
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Re: [HD] A Simple Replacement Addon

Postby ZikShadow » Tue Aug 23, 2016 3:55 pm

WinterSlave wrote:My personal opinion is that the sights need to be changed up a bit. They're a little thick. Punching shit for some reason sometimes makes the sound of a gun. Otherwise, hey.
This is officially on my Hideous Destructor load list. The shotgun, pistol, and rifles sound amazing. The thunder buster--oh my god, is it ever so satisfying to use! All of the sounds are beefy and very satisfying to hear.


- Tried losing the glow on the normal rifle sight, how's this?
https://www.mediafire.com/?onfgb6es7ntm2q8

- The punching sounds sometimes can get covered up by the hitting sounds (which is basically gun ricochet noises), i don't know how i can change that, yet.
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Re: [HD] A Simple Replacement Addon

Postby WinterSlave » Tue Aug 23, 2016 4:37 pm

I just realized I wasn't being exact on sights, but wow. Yah got what I meant; The Cased Rifle and Caseless rifles. Seems like they're the only ones you changed.
That is really, really nice! The remove of the glow helps a lot. If you do want the glow, all I can think is making the crosshair center a little smaller, then adding the glow-look.
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Re: [HD] A Simple Replacement Addon

Postby ZikShadow » Tue Aug 23, 2016 5:42 pm

WinterSlave wrote:I just realized I wasn't being exact on sights, but wow. Yah got what I meant; The Cased Rifle and Caseless rifles. Seems like they're the only ones you changed.
That is really, really nice! The remove of the glow helps a lot. If you do want the glow, all I can think is making the crosshair center a little smaller, then adding the glow-look.


It's literally the smallest, hence why i decided to straight out remove the glow.
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Re: [HD] A Simple Replacement Addon

Postby Doomguy5th » Tue Aug 23, 2016 6:16 pm

Pretty sure that BFG was made by Quaker540, not pa1nki113r (well, the edits were, I think).
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Re: [HD] A Simple Replacement Addon

Postby ZikShadow » Tue Aug 23, 2016 6:24 pm

Doomguy5th wrote:Pretty sure that BFG was made by Quaker540, not pa1nki113r (well, the edits were, I think).


Is it now?
Well, if so then i'll update the credits at once.

EDIT :
Done.
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Re: [HD] A Simple Replacement Addon

Postby mumblemumble » Wed Aug 24, 2016 4:38 am

Neat mod! I like much of this, though a few gripes.

The blooper recoil frame is weird, it tilts when we fire, and it makes no sense. I would change this.

One of the SSG reload sprites is gone.

the shotgun sprite is very strange, because the bandolier is on the opposite side of what it should be on its pickup sprite. This can be fixed by reversing the pickup sprite. The chamber also looks a bit odd, with a shell in it visible. This could be modded out, but this is a very minor gripe. i also agree a visible bandolier when held is actually a bad idea.

I would raise the RL on the liberator up 1 pixel, so it looks like it is actually on the picanti rails, and not just hovering there. Moving the trigger (of gl) down one pixel, and magazine back 1 pixel would also help

Given the ancient context of the liberator, perhaps having UAC removed might be a good idea. Its supposed to be an outdated rifle which is very effective, but from an old era, which I presume is pre-uac.

the fact that bouncing 9mm brass is louder than the larger 7.62 brass bothers me.

The TB sound for primary fire is a bit long of a clip for how rapidly it plays. Maybe consider cutting it in half, and using the first half only? also the sound for the battery being fully drained is strangely loud... Other than that, hot DAMN this gun is sexy :shock:

both libby, and smg could use magazines looking consistient. smg has no mag on sprite.
Last edited by mumblemumble on Wed Aug 24, 2016 11:55 am, edited 1 time in total.
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Re: [HD] A Simple Replacement Addon

Postby Someone64 » Wed Aug 24, 2016 5:22 am

Love the sprite and sound replacements. The guns feel really great to use.

Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.
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Re: [HD] A Simple Replacement Addon

Postby ZikShadow » Wed Aug 24, 2016 11:55 am

mumblemumble wrote:Neat mod! I like much of this, though a few gripes.

The blooper recoil frame is weird, it tilts when we fire, and it makes no sense. I would change this.

One of the SSG reload sprites is gone.

the shotgun sprite is very strange, because the bandolier is on the opposite side of what it should be on its pickup sprite. This can be fixed by reversing the pickup sprite. The chamber also looks a bit odd, with a shell in it visible. This could be modded out, but this is a very minor gripe.

I would raise the RL on the liberator up 1 pixel, so it looks like it is actually on the picanti rails, and not just hovering there. Moving the trigger (of gl) down one pixel, and magazine back 1 pixel would also help

Given the ancient context of the liberator, perhaps having UAC removed might be a good idea. Its supposed to be an outdated rifle which is very effective, but from an old era, which I presume is pre-uac.

the fact that bouncing 9mm brass is louder than the larger 7.62 brass bothers me.

The TB sound for primary fire is a bit long of a clip for how rapidly it plays. Maybe consider cutting it in half, and using the first half only? also the sound for the battery being fully drained is strangely loud... Other than that, hot DAMN this gun is sexy :shock:

both libby, and smg could use magazines looking consistient. smg has no mag on sprite.


1. Hmm, i guess i can change that a bit.
2. Ah yes, forgot to add that one extra frame.
3. The shells on the pickup sprites are removed, though i'm not a good enough graphic artist to remove that shell without screwing over the overall look.
4. Raising the sprite even further would only result in the sprite itself being cutoff at the bottom, it's as far as it'll go unfortunately.
5. Yeah, sure.
6. Whoops. Forgot that the cased rifle shares sounds with the grenade pin thing, amplified.
7. I tried my best to match it to the original's sound length, but i guess cutting it a bit could be finer.
8. Ah yes, almost forgot about the Rifle mag.
Though i do imagine the SMG operates like a P90-ish gun with the mag on the bottom instead of the top, but eh.


Someone64 wrote:Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.


Welp, like i said, nothin' i could do about it.
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Re: [HD] A Simple Replacement Addon

Postby shotfan » Wed Aug 24, 2016 12:34 pm

Someone64 wrote:Love the sprite and sound replacements. The guns feel really great to use.

Not fond of how the shotgun always has 4 shells on the sprite, though. Specially wouldn't make sense if you have no shells in your inventory at all.

Just pretend they are empty (already fired) :wink:
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Re: [HD] A Simple Replacement Addon

Postby mumblemumble » Wed Aug 24, 2016 1:39 pm

I think you misunderstood me about the libby GL : I mean the pickup sprite. The GL seems to be like, glued onto the barrel, rather than attatched on a rail system, and it doesn't seem like its actually ON it. I was suggesting you could take the GL pixels, and raise it up 1, so its ontop of the gun slightly, looking like its slid onto the rail system underneath, compared to the non GL version.

Also, besides the echo after the shot on the 4.26 round, I think swapping it with the 9mm might be better. 9mm is much quieter in this mod mechanically, fading with range, and being more a stealthy weapon, so a weapon with a definitive CRACK like the 9mm sound, would be better for the rifle which can be heard a mile out. Only issue is why the softer sound, on a more quite bang echos, but the louder crack doesn't, but I imagine this could be changed with an audio editor if you wanted. OR just pump the volume up on the 426 round sound, its a bit quiet comparatively
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Re: [HD] A Simple Replacement Addon

Postby ZikShadow » Wed Aug 24, 2016 2:43 pm

Oh, yeah, sorry, i thought you were talking about the GL crosshair.
Anyway, made it closer up.

Hmm...
I guess i could try using a different sound for the pistol/rifle.
How's this?
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Re: [HD] A Simple Replacement Addon

Postby mumblemumble » Wed Aug 24, 2016 10:01 pm

MMMN man, that swap is VERY good, the minigun has that perfect BRRRRRT sound when on high speed, its astounding! the new 556 is just amazing

At this point im very happy with the sounds, just a few sprite tweaks and it should be perfect
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