Holy shit this is what I need to do.kodi wrote:Have you considered going multi-actor with +FLATSPRITE? If the base actor was the bottom of the the crate which spawned the sides and the top with A_SpawnItemEx, you could use A_CopySpriteFrame in the child actors to get the texture/sprite of the bottom one. More of an initial hassle, but once done it will be a breeze creating differently textured variations of that crate.TerminusEst13 wrote:image
Sprites don’t look good for crates and other destructable environmental items, so we’ve been experimenting with voxels.
Has anyone coded that already?