That comes defalt with windows 10,But it is a great tool i already used it on descord.Redead-ITA wrote:Dear Terminusest13
For those kinds of event i recomend an aplication like this one its known as "Capture tool"
I Hoping that you can use this tool to make screenshots that are out of the game or not its your choice
On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- kadu522
- Posts: 219
- Joined: Fri Mar 03, 2017 12:32 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: Brasil,Rio de janeiro
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
The fullscreen HUD placeholder has been replaced with something that is A: Shinier, B: Prettier, and C: Both shinier and prettier!
One of my friends saw the fullscreen HUD and proceeded to go on a rant about how, even for a placeholder, it was awful. (It was)
He then proceeded to make his own replacement. And goodness, is it wonderful. Look at it! Look at it. Let feast your eyes upon the bounties of both his generosity and effort. Man, does it look goooooooood.
Thanks very much for the help, Mor’ladim!
That’s one set of placeholder graphics down, for me.
Only umpteen more to go! ᕕ( ᐛ )ᕗ
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
...Is that a machine gun with machine guns for barrels?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Literally. And the funny thing is, those whole barrels rotates when rotated.
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Love what I am seeing so far, when do you plan on releasing it?
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
The laser pistol's sprites have been a work-in-progress for quite some time, and they're still not finished... But hey, it still looks really pretty.
Using props or models as a sprite basis really helps out with a form, which makes the big question that of shading it over afterwards.
I guess that's why it's the big thing to do nowadays? Not that I'd be familiar with that, since I'm not really an artist, but it's still nice to learn these things.
Well, consider the following. Adventures of Square took a little over three (four?) years to release the first episode. It’s been another three years, and the second episode isn’t done either. Likewise, Cave Story took over five (six?) years to develop.HyperLuke wrote:Love what I am seeing so far, when do you plan on releasing it?
And these projects were done by folks that actually know what they’re doing, too! I’m just a hack who’s flying by the seat of his pants.
Basically, hope you’re patient, ‘cause this is gonna take a while.
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
fact: wooden furnishing make your guns sexier
even if they are space guns
ESPECIALLY space guns
even if they are space guns
ESPECIALLY space guns
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Let's be honest, space wood is the best wood.
Please don't quote that out of context.
Please don't quote that out of context.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Finally i'm seeing that pistol being fancy-rized, i see. Can't wait for the other weapons because i'm no professional like this!
As a person who bears 3 years old still-progressing mod project, i definitely agree that it takes tons of time to finish the project sometimes. For quality, for more fun... Doesn't matter.TerminusEst13 wrote:Well, consider the following. Adventures of Square took a little over three (four?) years to release the first episode. It’s been another three years, and the second episode isn’t done either. Likewise, Cave Story took over five (six?) years to develop.
And these projects were done by folks that actually know what they’re doing, too! I’m just a hack who’s flying by the seat of his pants.
Basically, hope you’re patient, ‘cause this is gonna take a while.
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Ok, I shouldn't underestimate the time and effort that goes into these projects, good job so far.TerminusEst13 wrote: Well, consider the following. Adventures of Square took a little over three (four?) years to release the first episode. It’s been another three years, and the second episode isn’t done either. Likewise, Cave Story took over five (six?) years to develop.
And these projects were done by folks that actually know what they’re doing, too! I’m just a hack who’s flying by the seat of his pants.
Basically, hope you’re patient, ‘cause this is gonna take a while.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
The engine updated just today to 3.0.0, integrating QZDoom’s software mode. And hey, surprisingly, things don’t actually look that bad in the software renderer. There’s a couple hiccups, but for the most part first impressions seem good and it seems to run fairly well.
Plus, there’s that whole GPL-compatible licensing! Hooray! GPL open-source goodness! Not that I’d expect there to be a lot of legal trouble but hey, it’s nice to be able to move forward confidently wit–
…ah. That’s a bit of an issue.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
An ancient and ruined wizard’s manse is one of the first things I wrote down that I wanted to have as a level for this. There’s, like, lots of stuff you can nick from there.
- Mor'Ladim
- Posts: 298
- Joined: Tue Sep 27, 2005 7:38 am
- Location: An artifact in an image you foolishly saved as a JPEG.
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
What. Did you make that? I thought ya said mapping wasn't your forte! YOU LIED!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Meangreen the magician's realm of lucky green, i see!
-
- Posts: 346
- Joined: Thu Apr 18, 2013 5:04 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Contact:
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
It turns out when you make a dedicated effort to try mapping every single week, eventually after enough bad maps you actually do get better and gain the ability to make maps that are significantly better than previous history.Mor'Ladim wrote:What. Did you make that? I thought ya said mapping wasn't your forte! YOU LIED!