Project Einherjar - Final-FINAL Release

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Re: Project Einherjar (beta release)

Postby ImpieTwo » Tue Aug 16, 2016 7:25 pm

Captain J wrote:Am i seeing the fully functional mel's melee from space pirate when you have no ammo left?

the drawing animation on every weapons doesn't appear at all.

Dammit, I solved those issues before release, and somehow they're cropping up again! What the hell?

Well, I'm totally at a loss, and really pissed about it. It was functioning just fine yesterday. I have no idea why those issues are a thing again. I gave the fists a high selection order so they wouldn't actually be selected, and when i did the playtest yesterday, it worked. The instant switch only occurs when the fists are selectable.

I'll have to just redo the whole thing now.

EDIT: Okay, I've completely removed the martial arts because I'm tired of it not working correctly. So you just have a knife now. And the ballistic knife has a projectile sprite, since apparently I forgot to add it. The download will be updated in a few minutes.

Also the Uzi is listed last because it's super cheap and only accessible via the all weapons cheat.

I'll eventually release a guns-only version so it can be used with other mods.
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Wed Aug 17, 2016 2:25 am

I revised the video to reflect the current version. Sorry for the removal of awesome martial arts moves, guys and gals.

Also, if anyone has any idea how the spring mine mechanics work and can explain how to widen its threat radius, i'd totally do it.

Alexandra wrote:Good female player mugshots and female soundpacks are in short supply; maybe consider releasing those as a separate download? I would definitely use the mug.

I asked Marty Kirra if I could borrow his Space Pirate mug and modify it, since it turned out both our protagonists were pretty similar appearance-wise. I think he in turn based it on the Selene face set, which I've attached to this post since I couldn't remember where I found it. I guess if you need a doomgirl with a punky haircut, you can always borrow mine.

I think I got her voice clips from Quake 3 Arena.
Attachments
Selene Mugshot.wad
Selene mugshot wad
(41.93 KiB) Downloaded 32 times
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Re: Project Einherjar (beta release)

Postby Captain J » Wed Aug 17, 2016 6:13 am

ImpieTwo wrote:Also, if anyone has any idea how the spring mine mechanics work and can explain how to widen its threat radius, i'd totally do it.
a_jumpifcloser can make it detonate on any radius, except it detects players too.

And to make it collectible, i think it should drop item and disappear when deactivated.
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Re: Project Einherjar (beta release)

Postby Alexandra » Wed Aug 17, 2016 3:06 pm

ImpieTwo wrote:I asked Marty Kirra if I could borrow his Space Pirate mug and modify it, since it turned out both our protagonists were pretty similar appearance-wise. I think he in turn based it on the Selene face set, which I've attached to this post since I couldn't remember where I found it. I guess if you need a doomgirl with a punky haircut, you can always borrow mine.

I see. I actually hadn't seen Selene before, which looks excellent, so thanks for posting it.
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Thu Aug 18, 2016 1:06 am

Captain J wrote:
ImpieTwo wrote:Also, if anyone has any idea how the spring mine mechanics work and can explain how to widen its threat radius, i'd totally do it.
a_jumpifcloser can make it detonate on any radius, except it detects players too.

Trouble is, it can (and has) detect enemies through solid walls and activate. I'm worried if I expand the range, it'll do that more often.
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Re: Project Einherjar (beta release)

Postby Captain J » Thu Aug 18, 2016 1:18 am

Oooow, never thought of that. But yeah, this is the only way i can think of. Sorry.

...But is the invisible projectiles coming from the mine that causes mine activate when it crashes into the enemies works?
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Re: Project Einherjar (beta release)

Postby JohnnyTheWolf » Thu Aug 18, 2016 10:10 am

Apart from the Knife, the Terminator: Rampage weapon sprites look very out of place and frankly not good at all. They do not even look like their corresponding Duke Nukem 64 sprites.

Also, any chance of a widescreen HUD?
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Fri Aug 19, 2016 5:08 am

JohnnyTheWolf wrote:any chance of a widescreen HUD?

If I figure out how to do it, sure. Maybe. Possibly.

Main concern right now is whether or not the martial arts can be fixed so I can put 'em back in.

Also I used those hand sprites because they're the only ones on the 'net that are centered, gender-neutral, and hold the pistol the way a pistol is supposed to be held. They're a little ugly, but at least they come off like the player was actually trained to use them.
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Sat Aug 27, 2016 6:13 am

A couple youtubers have already been enjoying the hell out of the mod, which I guess is a good sign. Hopefully the mod catches on enough to warrant more episodes.

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Re: Project Einherjar (beta release)

Postby Voltcom9 » Tue Sep 06, 2016 12:35 pm

I have just played through a few of the maps so far but damn this is well done.
Excellent work on this.
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Wed Sep 07, 2016 3:40 am

Voltcom9 wrote:I have just played through a few of the maps so far

Sounds like you've played through most of the mod then. Haww-haww-haw.

Thanks for checking it out, Volt!
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Re: Project Einherjar (beta release)

Postby YukesVonFaust » Wed Sep 07, 2016 3:59 am

This mod is perfection.
are you planning to release more episodes for this?
(or a Sequel?)
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Re: Project Einherjar (beta release)

Postby ImpieTwo » Wed Sep 07, 2016 3:04 pm

YukesVonFaust wrote:This mod is perfection.
are you planning to release more episodes for this?
(or a Sequel?)

Thanks! I'm hoping to at some point, I just dunno what the next episode would be beyond a vague idea or two.

Also just found out that this isn't the only mod with Einherjar in the title, so yay for Norse awareness I guess?
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Re: Project Einherjar (beta release)

Postby Captain J » Thu Sep 08, 2016 12:58 am

At least that mod is based on the direct ancient material, not the name of the project about assassinating the target though. Nothing to worry about, i guess.
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Re: Project Einherjar (beta release)

Postby Voltcom9 » Thu Sep 08, 2016 7:47 am

Honestly I found the girls swearing was actually kind of funny. Between them and the blue laser troopers cussing I actually got a few laughs while playing through this. Although I can see why it wouldn't be everyone's cup of tea.
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