Project Einherjar (beta release)

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Re: Project Einherjar (beta release)

Postby ImpieTwo » Sat Apr 15, 2017 5:22 pm

Dammit, I forgot to fix that one. I'll upload an update asap.
ImpieTwo
 
Joined: 17 Aug 2015

Re: Project Einherjar (beta release)

Postby JohnnyTheWolf » Sat Apr 15, 2017 8:19 pm

Thanks! It took me a few tries, but noclipping through the shelf did the trick.

Anyway, I suggest you make it so inventory items do not count as items in the map stats, as they cannot be picked once you reach maximum capacity and thus prevent you from reaching 100%.
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: Project Einherjar (beta release)

Postby ImpieTwo » Tue Apr 18, 2017 6:53 pm

JohnnyTheWolf wrote:Anyway, I suggest you make it so inventory items do not count as items in the map stats, as they cannot be picked once you reach maximum capacity and thus prevent you from reaching 100%.

The only item that'd really be a problem with is the medical backpack, but I think people who are determined to get 100% items could figure that one out. The rest of the excess items can just be used to clear space, since by default you lose all but one of each item between levels a la heretic.
ImpieTwo
 
Joined: 17 Aug 2015

Re: Project Einherjar (beta release)

Postby JohnnyTheWolf » Tue Apr 18, 2017 7:33 pm

You could always delete the +COUNTITEM flag in the DECORATE files.

Anyway, is there a way to increase the Spring Mine's detection radius? In their current state, they feel rather useless. I tried placing them in chokepoints like doors, but enemies seem to be able to pass right next to them - and sometimes through them, it seems - without triggering them.
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: Project Einherjar (beta release)

Postby ImpieTwo » Tue Apr 18, 2017 11:52 pm

I discussed the mine radius with another member, either here or on doomworld (i think). As far as i can tell it detects enemies through walls, so if i increase the trigger radius it'll self-destruct even if there's a door between it and the target. I think more than once I've placed a mine just outside a door with an enemy directly on the other side, and it went off immediately. I'm not really sure how i'd increase the radius to begin with, but i could give the code another look.
ImpieTwo
 
Joined: 17 Aug 2015

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