[Weapon Mod] Mixed Tape Vol.3 (Released!)

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wildweasel
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[Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by wildweasel »


Image

Mixed Tape Vol.3 (formerly "Ouch!")

Get it here!
(Or by one guy's popular demand it's on /idgames now)

In the mid-2000s, I released two Mixed Tape mods that largely consisted of a mish-mash of weapons either I made, or others made, into a vaguely functional mod. Mixed Tape Vol.3 was almost a thing before I decided it really should be its own full-featured mod instead, and that mod became The Stranger.

A decade passed. I'd been burnt out on the prospect of Dooming anymore, until I finally decided, "Man, I sure do have a lot of unfinished mods that nobody's ever gonna see." So I piled them all together here. The real Mixed Tape Vol.3, as they say, starts here.

The following two spoilers contain the mod credits. They can also be found in ww-mixed3.txt inside the download.
Spoiler: THE ARSENAL
Spoiler: THE OTHER THINGS WORTH CREDITING
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PillowBlaster
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by PillowBlaster »

I already had an occasion to try this out, thanks to not-so-secret sources, and I can't get over how good the barrel sucker is. Totally didn't expect me to talk superlatives about that one, eh. :P

Also, the mechanic for health bonuses is much niftier than one could think, just saying.
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JimpArgon
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by JimpArgon »

Wow, this looks pretty interesting! Im loving that vacuum wep.

Thanks for sharing with us. I'm looking forward to messing around with this one.
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Zhs2
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by Zhs2 »

The real mixtape is the secret sound selection.
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Lime
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by Lime »

This Arsenal filled with classic weapons and other shenanigans feels right for me. It's impressive! I'll enjoy playing with this mod.
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TheDoomctator
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by TheDoomctator »

It's Simple,it's awesome,it's badass...
It's a fucking masterpiece let's face it
Thank you for another great mod Weasel! You're certainly getting rid of my spare time with this one comrade :D (in a great way of course)
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Ethril
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by Ethril »

As expected, this is pretty good.

Just a few things:
1. Armor bonuses that don't spawn grenades should just be, y'know, armor bonuses, rather than giving you nothing. That, or bump up the spawn rate for grenades just a little.
2. The barrel sucker should have a toggle (reload key?) allowing you to redeploy barrels normally instead of only being able to launch them as contact grenades.
3. The Garand's altfire should actually do damage. :V
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by YukesVonFaust »

Hey, weasel. Nice mod so far. it's a throwback to your classics.
mind if i made a patch for this one?
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wildweasel
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by wildweasel »

YukesVonFaust wrote:Hey, weasel. Nice mod so far. it's a throwback to your classics.
mind if i made a patch for this one?
What specifically for?
durbdoogle
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by durbdoogle »

This is awesome! I like that the vacuum turns you into Kirby except with barrels. That shotgun is especially nice.
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by YukesVonFaust »

wildweasel wrote:
YukesVonFaust wrote:Hey, weasel. Nice mod so far. it's a throwback to your classics.
mind if i made a patch for this one?
What specifically for?
The tracers and the like.
also Taunting.
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wildweasel
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by wildweasel »

YukesVonFaust wrote:The tracers and the like.
also Taunting.
At that rate, make your own mod. I don't think this one's worth it for that.
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Cryomundus
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by Cryomundus »

Everything feels really nice to use, but I've got 2 major gripes.

1. You feel really, really ammo deprived. I mean, once you find the weapon a particular set of ammo goes then you're all set, but man, do you feel the lack of ammo till then. (also I think you have all the shells be .30-06 rounds instead. Which combined with the fact shotguns give only 2 rounds and shellboxes give only 12, woo boy you'd better not miss.) I may be wrong on this tho, but its just like, argh all this ammo and nothing to use it with.

2. Without a RL equivalent, and due to the lack of ammo, you really don't have a good way to quickly deal with large crowds. Maybe give that disposable pistol a explosive alt-fire at the cost of 2 ammo per shot?
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YukesVonFaust
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by YukesVonFaust »

wildweasel wrote: At that rate, make your own mod. I don't think this one's worth it for that.
okay. thanks anyway. (i only wanna just add taunting from WW-Nazis...)
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wildweasel
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Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

Post by wildweasel »

Cryomundus wrote:2. Without a RL equivalent, and due to the lack of ammo, you really don't have a good way to quickly deal with large crowds. Maybe give that disposable pistol a explosive alt-fire at the cost of 2 ammo per shot?
That honestly really depends on the map set more than anything; the Barrel-Sucker and Panzerfaust both roughly fill the Rocket Launcher's role, and hand grenades are also useful if you can land them in the middle of a crowd, but this largely relies on map sets giving you enough rocket boxes, the chainsaw, or getting lucky enough with the armor bonus spawner.

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