Gloom Busters

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Re: Gloom Busters

Postby Captain J » Wed Mar 15, 2017 3:26 am

Metal sluggish cartoon style? It looks reasonable and i super like it! I also like to see their hexen-esq own frames as well.
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Re: Gloom Busters

Postby Skelegant » Wed Mar 15, 2017 5:58 am

Just finished balancing the weapons and replacing the dead marine/monster props, and also added a super shotgun replacement. Next update will hopefully include the pacman level as a secret stage (I really need to work out how to have the bonus stage return you to the game afterwards though)
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Re: Gloom Busters

Postby Skelegant » Sat Apr 08, 2017 3:30 am

Update: I've replaced a bunch of the sounds with voices and cartoony effects. Still need a few more voices though
I've also added pets! Use the fist's altfire with either Kiranila or Olive to summon their pets (dog and cat, respectively) which will run around and assist you by licking your opponents' faces and cheering them up :D If they get stuck or lag behind, just hit altfire again to warp them closer.
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Re: Gloom Busters

Postby Rua Gubs » Tue Apr 11, 2017 1:41 pm

Is there a way to download a version with the old sound effects? I personally find the stock cartoon sounds and voice lines out of place among the beeps and blips of the other sound effects.
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Re: Gloom Busters

Postby zrrion the insect » Tue Apr 11, 2017 5:05 pm

Skelegant wrote:Image

I think a black/white outline on them would look very nice. They look good.
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Re: Gloom Busters

Postby Rua Gubs » Sun May 14, 2017 4:27 am

Is there any sort of download site or archive where I can download a previous version of this mod?

I ask this because I'm having a personal problem with the latest version of this mod and wanted to backpedal to an older version.
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Re: Gloom Busters

Postby Enjay » Sun May 14, 2017 4:39 am

Skelegant wrote:Image

That one in particular wouldn't look out of place if they joined the Gorillaz.
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Re: Gloom Busters

Postby Captain J » Sun May 14, 2017 4:46 am

It rocks, i know-
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Re: Gloom Busters

Postby Skelegant » Sun May 14, 2017 4:51 am

Rua Gubs wrote:Is there any sort of download site or archive where I can download a previous version of this mod?

I ask this because I'm having a personal problem with the latest version of this mod and wanted to backpedal to an older version.

No, but if your problem is the new sound effects, I'll be making a digital sound add-on at some point with all the old sounds :)
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Re: Gloom Busters

Postby Rua Gubs » Sun May 14, 2017 6:25 pm

Thank you. I'll be looking foward to it. :D
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Re: Gloom Busters

Postby Spriteclad » Fri May 26, 2017 12:21 pm

Oh hey, someone made a video on your mod! That's neat.

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Re: Gloom Busters

Postby Captain J » Fri May 26, 2017 1:11 pm

And that is recorded by famous ICARUSLIV3S!! Congratulations, mazmon! It's amazing to see your mod in that video!
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Re: Gloom Busters

Postby RoastyMytosis » Fri May 26, 2017 1:19 pm

This is a great mod! I can tell a lot of effort went into it. I have a couple of questions though: 1. What iwad is the test map designed for? I can't seem to get it working with anything. 2. In ICARUSLIV3S's video, he showcases the ability to summon kittens/puppies. How do you do this?
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Re: Gloom Busters

Postby Skelegant » Tue Aug 15, 2017 1:59 am

1: Doom 2. The test map is MAP01, the boss map is MAP30
2: Use the fist/kissblower's altfire (Kiranila doesn't have a pet :( )

I'm probably gonna mess around with this mod soon, tweaking weapons and replacing sounds etc, so if you want something added or removed, now is the time to ask (or remind me if it's something I said I'd do but forgot, like fixing the sounds lol)
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Re: Gloom Busters

Postby Rua Gubs » Tue Aug 22, 2017 3:11 pm

I can think of a few minor adjustments that need to be made.

1.The map Transition screens and end screens in Doom 1 still need replacing.
2.There's two sprites for a "Red Skull Altar" and a "Beating Heart Altar" that still need replaciments.
3.The corpse sprite for the cyberdemon replacment needs a tuneup, the one we have is a bit too squished and pixelated.
4.The "akumama" boss level dosen't work.
5.The end screen in Doom 2 needs a replacment.

Also I'm curious to see what you'll do with this mod, because once you've finished the audio replacments and minor tweaks, the mod's "pretty much done" in my eyes. Well, whatever it is you're adding, I'm sure it'll be good.
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