Gloom Busters

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: SWANKY MOPPETS (updates in progress)

Post by Skelegant »

Here's a vid of some of the new stuff, including the new archvile replacement:
(vid woz 'ere)
I'm really pleased with how the new "death" sequences turned out, it's more obvious that you're cleaning them from the parasites :)
Last edited by Skelegant on Fri Nov 04, 2016 8:35 pm, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: SWANKY MOPPETS (updates in progress)

Post by Captain J »

Indeed! But you might consider make some enemies infested by hatred on the outside to fling off some gunk!
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: SWANKY MOPPETS (updates in progress)

Post by Skelegant »

Why didn't I think of that? That'll definitely be added in the next update :D Thanks!
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Hate Busters

Post by Skelegant »

Haven't added the extra gore yet, but I've renamed the project to something more appropriate (also to try and distance it from the original mess of a mod lol)

also here is vid
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Hate Busters

Post by Captain J »

Ha, neat. Now her melee attack got better and faster. Anyway am i seeing the title screen got changed? Well, no biggie.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Hate Busters

Post by Tapwave »

So you un-evil people by turning into girly Kenshiro? I dig.
Someone64
Posts: 417
Joined: Tue Feb 23, 2016 11:59 am

Re: Hate Busters

Post by Someone64 »

Hate Busters? You implying there's going to be more than one character to play as?
User avatar
Gamer With Dignity
Posts: 105
Joined: Fri Aug 19, 2016 3:53 pm
Location: USA All The Way Baby!

Re: STICKY GALS aka MS Paint smilies

Post by Gamer With Dignity »

Slax wrote:Needs more map pack... with Bonzi Buddy as a boss.
I gotchu fam.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Hate Busters

Post by Skelegant »

Someone64 wrote:Hate Busters? You implying there's going to be more than one character to play as?
That's the plan. Here's a few ideas I had:
Image
You got your athletic(ish) fast one, your bikey one who starts with a bike which doesn't use ammo, and your living dress-wearing slightly crazy one. Should be fun to program.
(also I'm changing all the sounds and Olive's finally getting a voice O3O)
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Hate Busters

Post by Skelegant »

SOUND TESTING

Let me know if there's any character voices you want me to use :D So far I'm just using princess peach but I really want some less petal-sounding voices lol
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Hate Busters

Post by Captain J »

Haha, now it just got cuter! Anyway glad there's now playable characters, that's what i always have been thought when evil edibles came out!
Someone64
Posts: 417
Joined: Tue Feb 23, 2016 11:59 am

Re: Hate Busters

Post by Someone64 »

Those toy gun sounds for the first pistol shown in the video are nostalgic as hell and really quite amusing. I just wish the ones you were using sounded less like they were recorded in a room with a lot of echo on a low quality mic, though.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Hate Busters

Post by Tapwave »

Just two points of criticism I'd like to share, the laser's sound has some sort of echoey feel that doesn't really fit with the rest of the sounds, and the teleport blast is REALLY LOUD and made me reel a bit when I first played the video. :p
User avatar
zimxpentagram
Posts: 31
Joined: Fri Dec 19, 2014 11:12 am
Location: Florida
Contact:

Re: Hate Busters

Post by zimxpentagram »

This mod is so freaking cute, nice job man, I hope more cool stuff is added
JohnnyTheWolf
Posts: 1145
Joined: Mon Oct 05, 2015 8:37 am

Re: Hate Busters

Post by JohnnyTheWolf »

Can we expect full enemy rotation this time?
Post Reply

Return to “TCs, Full Games, and Other Projects”