Wait, yeah. Both pop and bazooka projectiles do have explosion radius i mentioned earlier. However, it's not really effective than i expected them to be, especially the bazooka. The delay before firing is still slow and the projectile always goes forward no matter how you aim with it. Yeah, the protagonists are little kids but at least they're perceptive enough to know what the trigger is and stronger enough to pull it, no?Dude27th wrote:2) The Bazooka has a long delay because of the jokingly massive recoil of the weapon (After all you are just a kid in the game firing a Bazooka) so it's meant to be like that, regardless is still somewhat less delay that in the original game.
So about bazooka's projectile, it actually penetrates enemies. That's good, but i would like to eviscerate a large circle of zombies by firing on the floor, though. You know, with its own explosive radius?
Also here are more suggestions:
- If your ammunition is somehow nearly full and already rescued all the neighbors... Then that's it. You can now exit the level but you're still able to kill the endlessly spawning mooks like zombies, which giving you the score. It's not entirely consequential and exploitable with the scoring. So i'm wondering if the game could summon chainsaw dudes to prevent such exploit if you wait long enough, just like what you did to disappearing navigator.
- When you die, you're technically, not completely dead because of the life system. If you lose all the lives, the Game Over screen appears. And then... I can't skip nor exit the game like regular days of retro gaming. You always have to load the last save by opening the option or call an autosave. I'm pretty sure Contra Doom also had such system and it was stellar.
And speaking of autosave, the live system is not really meaningful anymore because of that. It's Wolfenstein 3D all over again.
- The level exit animation is not really appealing: All i see is pitch black void and all. Just a little animated HUD cutscene after entering the door would be fabulous.
Thanks so much for the reply and taking my feedback. Looking forward to its completion!