Shadow Of The Wool Ball :3 (v1.3 Released!)

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Re: Shadow Of The Wool Ball :3

Postby Naniyue » Mon Jun 06, 2016 12:49 am

This really looks fresh and original. Looking forward to it!
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby MSPaintR0cks » Tue Jun 07, 2016 12:48 am

Thanks!! :3:
Just wanted to let you guys know that the game is released now.
Oh god, I hope no new bugs have crept in while me and the testers got rid of the old ones. D:
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Captain J » Tue Jun 07, 2016 1:40 am

Finally, prepare some addtional feedbacks later, sir! :D
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Combine_Kegan » Tue Jun 07, 2016 2:04 am

I'm playing through the first episode right now and I have to say I'm really pleased with the weapons thus far, the levels are mazelike but so far all have been compact enough that it never feels like a chore, smashing through cracked walls is amusing, and the presentation you got going on here is great.

You keep this up, I'm loving it.
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Murix » Tue Jun 07, 2016 2:51 am

Holy bloody shit this is so much better than I thought it could be.

The cut scenes, the TV transmissions, the Intro, holy shit. This is absolutely one, if not my favorite Doom mod.

Not to mention the SOUNDS are so ****ing good. I LOVE all the voice acting that's been done for the cats, I had no idea how refreshing that would be from the normal grunts of doom monsters.
Last edited by Murix on Tue Jun 07, 2016 5:17 am, edited 1 time in total.
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Tormentor667 » Tue Jun 07, 2016 4:16 am

Just started playing - the intro is brilliant already, very well executed :D I also like the type of gameplay where you click a switch and then have to flee, where the markers on the ground are helping a lot.

A few things that I found or could be improved
  • I already found a bug though at the first map @X815/Y-908, when trying to open the door it says "Unknown Script 6".
  • Also the zip is missing a regular txt file.
  • I don't think it's very intuitive to shoot your hedgehog camerades when you want to free them. I'd suggest "using" them instead (flag +USESPECIAL) btw, what is it worth generally freeing them?
  • The cat mage's woolball projectile still uses a doom sound as death sound, maybe you choose something original here as well? (I mean, this can be a standalone game after all)
  • Monsters aren't able to open doors, intentional?
  • I know you are aiming for a classic look of your mod but I think using real sky openings instead of textures would improve the mod (especially the space maps) without ruining the 90's-esque-Apogee-feel
  • When travelling back in C2M3 after hitting the countdown switch, the blocks don't "swooosh" anymore when passing by them. Maybe some lines need to be repeatable here.


Things that I found amazing
  • The 90's style is perfectly catched. I am currently playing it and it feels like a blast from the past, the music, the screen transmissions, "freeing your girlfriend" - it's all so simple and clean :)
  • The wind vents are pretty cool, especially in C2M3, very good idea towards that.
  • The "Prince-of-Persia"-style cutters, oh my god :) They scared the shit out of me!

Currently @ E3M1, more to come :)
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby MSPaintR0cks » Tue Jun 07, 2016 4:24 am

Wow, thanks so much for those awesome comments, Combine and Murix! :3:

Aw crap, there still is a door bug... good thing it doesn`t do anything. xD Gonna fix that.

@Tormentor
Thx, gonna look into a few things you mentioned. :D
The prisoners drop ammo for the secret weapon you can find during the levels.
About those windows. I know I could have used real skies, but I always found those fake landscapes in Wolfenstein 3D so oddly charming. There was something fascinating about how those old engines tried to render full worlds in the distance by using so simple and fake-y approaches. :D
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Captain J » Tue Jun 07, 2016 7:04 am

I've sent you some of my feedbacks, hope they are informational!
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby jeans477 » Tue Jun 07, 2016 7:51 am

Just beat the first level great job on this, loving the wolf 3-D references. The sprite work is fantastic as well, great mod.
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Batandy » Tue Jun 07, 2016 8:11 am

Amazing work man, i've just tried this mod and it's a blast! I love how it's more wolf-like than doom, but at the same time the gameplay and gunplay is really smooth, not to mention all the custom sprites and textures.
Keep up the good work, i can't wait for future releases
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Tormentor667 » Tue Jun 07, 2016 9:05 am

Finally finished it - this is definitely the best mod for Doom that I have played for ages when it comes to retro-feeling. I am loving it ans please please give us a sequel :)
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby JohnnyTheWolf » Tue Jun 07, 2016 10:54 am

It is a shame original total conversions like this one cannot be sold commercially. I would not mind paying a few dollars for it!
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby The Zombie Killer » Tue Jun 07, 2016 11:02 am

JohnnyTheWolf wrote:It is a shame original total conversions like this one cannot be sold commercially. I would not mind paying a few dollars for it!

But they can! They just can't use the software renderer (gotta use GZDoom-GPL)

Also, I'm getting missing textures for some reason
EDIT: Looks fine in GZDoom, just seems to happen in the software renderer
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby MSPaintR0cks » Tue Jun 07, 2016 11:07 am

@Zombie Killer
That only happens in the newest alpha builds of Zdoom. Something with the Skybox Viewpoint is messed up in general in that version.
It works fine in version 2.8.1, the last official one. :D

Made a little note at the first post of the thread because of that.
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Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Postby Ed the Bat » Tue Jun 07, 2016 11:38 am

I just watched the intro and only just began playing the game itself, and I already absolutely love it. I see a tiny bit of room for possible touch-ups here and there, such as perhaps making enemy movement a bit smoother like in Wolfenstein 3D, nametags for when cycling the guns, perhaps a full set of player sprites for multiplayer games?

This project is simply beautiful, and it deserves so much love.
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