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Re: Shadow Of The Wool Ball :3

PostPosted: Fri Jun 03, 2016 11:58 pm
by Captain J
interesting yet wacky, i just felt myself it was must be some nickelodeon thing directed by John K. also by looking at your username, i assuming you made this whole game sprites by mspaint, hmm?

anyway if you want some extra feedbacks, count me in!

Re: Shadow Of The Wool Ball :3

PostPosted: Sat Jun 04, 2016 12:17 am
by Ed the Bat
So this is what that was! Ever since I saw this bug report, I wished I could see more. Color me excited! :D

Re: Shadow Of The Wool Ball :3

PostPosted: Sat Jun 04, 2016 5:44 am
by MSPaintR0cks
Thanks so much for all those comments :D
The wad has been tested by almost all of the testers, I think I could release it during the next two or three days. :D

@Captain J
That`s quite an honor to be compared to John K. :D

@Ed the Bat
Huh, never knew about that thread you mentioned. o.o
Must have been one of the guys at doomworld that I sent a super early version of the game.

Re: Shadow Of The Wool Ball :3

PostPosted: Sat Jun 04, 2016 1:38 pm
by lizardcommando
This looks really cool. I love the artstyle for this. Didn't you release a 1 episode "shareware" version a while ago?

Re: Shadow Of The Wool Ball :3

PostPosted: Sat Jun 04, 2016 6:28 pm
by StatisticalHourglass
I just remembered, on episode 2, at the end of the level, there seems to be a problem with the path you have to follow to escape the detonation, it just ends and I couldn't find the exit and died.

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 2:13 am
by mumblemumble
hourglass, if you mean the first level, its because the guide line gets sucked out the airlock. The rest of it is down the hall a ways.

They just need to lock the actors to "pushable 0" or something.

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 4:50 am
by MSPaintR0cks
@Lizard
Your right, I sent a super early version of the game to you in 2012, for playtesting. I have to admit, I didn`t work on the game during 2013-2015 at all. :3

@Hourglass
That`s a problem I somehow want to solve. Early on I made the mistake to use scrolling floors to emulate wind pushers, which leads to the problem that every actor moves with the floor.
But it`s not that hard to find the exit in that level, just leave the room trough the door. The path will be visible again from there on. :D

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 5:42 am
by mumblemumble
Wait, if its a scrolling floor, and not a WIND effect, just make the peices off the floor by 1 unit, and make them not effected by gravity. Fixd

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 6:10 am
by MSPaintR0cks
mumblemumble wrote:Wait, if its a scrolling floor, and not a WIND effect, just make the peices off the floor by 1 unit, and make them not effected by gravity. Fixd


Tried that, still has the same effect as before. Dunno why D:

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 8:20 am
by JohnnyTheWolf
Looks cool, indeed! Are you still looking for playtesters?

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 7:50 pm
by StatisticalHourglass
mumblemumble wrote:hourglass, if you mean the first level, its because the guide line gets sucked out the airlock. The rest of it is down the hall a ways.

They just need to lock the actors to "pushable 0" or something.

yes, and I jumped out of the airlock thinking that was the way to end the level :P way to go.

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 8:15 pm
by BFG
these types of mods are really charming, when all the sprites are created from scratch! I like mods with rips too, but its refreshing to bump into a project like this once in awhile!

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 8:37 pm
by mumblemumble
MSPaintR0cks wrote:
mumblemumble wrote:Wait, if its a scrolling floor, and not a WIND effect, just make the peices off the floor by 1 unit, and make them not effected by gravity. Fixd


Tried that, still has the same effect as before. Dunno why D:

Humn, how tall is the actor / sector? if its as tall as the sector, it will be forced on the floor iirc.

Check to make sure that is all accurate, scrolling floors shouldn't effect airborn objects, only stuff touching the floor. Unless you accidentally used something else, didn't apply 0 gravity to the objects (if they fall, it won't help) or otherwise got something else incorrect, I have no idea how that would work with a scrolling floor...

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 10:34 pm
by Murix
Really loving what I'm seeing so far, looking forward to playing this.

Re: Shadow Of The Wool Ball :3

PostPosted: Sun Jun 05, 2016 11:43 pm
by Gyro
I'd definitely be interested in playtesting this, actually. I didn't say so at first but I'm more inclined to now that DUMP3 is getting me back into Doom stuff in general.