Doom: The Golden Souls 2 Portable ( April Fools wad )
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1
- Joined: Sat Apr 02, 2016 10:56 am
Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
Where can I download the wad file?
- zimxpentagram
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Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
The ending is priceless, brings me back when i still had my Game boy
- Tormentor667
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Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
Absolutelyzimxpentagram wrote:The ending is priceless, brings me back when i still had my Game boy
Batandy, do you plan to include this in the final version of GS2 as well? Would be a shame to only have it as April Fools
Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
It's in the first postPutridMantra wrote:Where can I download the wad file?
Probably not, but i could end up developing it as its own thing, a short spin offTormentor667 wrote:Absolutelyzimxpentagram wrote:The ending is priceless, brings me back when i still had my Game boy
Batandy, do you plan to include this in the final version of GS2 as well? Would be a shame to only have it as April Fools
- landfill baby
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Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
Minor bug with the fist: line 138 of DEC_WEPS says
but should be (I assume)
or, since everything except the damage and attack sound would be default that way, and the attack sound can be set with the AttackSound actor property:
and either add a new line after 120:
or rename D_FISTE to DSPUNCH
Code: Select all
A_CustomPunch(8, FALSE, 0, 0, "BulletPuff", 64, 0, 0, "D_FISTE")
Code: Select all
A_CustomPunch(8, FALSE, 0, "BulletPuff", 64, 0, 0, "ArmorBonus", "D_FISTE")
Code: Select all
A_CustomPunch(8)
Code: Select all
AttackSound "D_FISTE"
Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
Hi, I appreciate your feedback, as you can see this was meant to be just an april fools one-off thing, the code is very outdated and i don't think i'm gonna release any kind of updates for it.landfill baby wrote:Minor bug with the fist
- salahmander2
- Posts: 121
- Joined: Wed Nov 19, 2014 7:20 pm
Re: Doom: The Golden Souls 2 Portable ( April Fools wad )
I want a refund, this game just drained my batteries in record time.