Zhs2 wrote:No manual reload for the pistol? Ehhhh, no.
Pistol reloads automatically if you leave it idle for a second, which is basically when you would be manually reloading anyway. (I like the option to manually reload, too, but I didn't find it an issue here)
...has this underlying layer of mystery cruft that makes me feel as if it'll take me a whole new season trying to work out the depths of the weapon mechanics so that I can fully enjoy the system and, until then, will constantly make me feel as if I'm being inefficient with what I'm doing.
IDK, I found it pretty straightforward...
Here's one viable strategy that I've discovered:
1. Smash crates until you get the brick.
2. Kill everything. With the brick.
3. If that don't work, use more brick.
but I still feel like I'm using up my ammo faster than I need it used or, in some circumstances, can't use it fast enough without getting myself killed due to the way some weapons work, like some altfires being too slow to kill a group or some guns, like the Gnasher, having variable performance based on how long you use them.
I have not encountered any ammo troubles that I would not have encountered in vanilla (e.g. using the chaingun against bosses)
Running out of shells is impossible on like 90% of Doom maps. They're absolutely everywhere
; you could completely miss half your shots and still find more than enough.
Cells tend to be plentiful in any map that has them, and here you essentially have infinite cells anyway due to the nailgun altfire.
You get 8 rocket shots for every unit of rocket ammo. Granted, individually they seem to be somewhat weaker than vanilla rockets, but they're faster and the total damage from all 8 is definitely higher than a single classic rocket.
I've never managed to run out of nails, but then again I only really use it (chaingun-replacing weapons in general, really) in maps with lots of zombies... although I do unload on flying enemies and Revenants sometimes.
Everything else either has infinite ammo or recharges.
Ammo type usage is pretty much all over the place and the fact that most weapons just as easily kill you as your foes in the middle of all this weirdness makes me wanna pass.
The only ammo type oddity I've found is the SSG replacer using cells, which works fine considering the nailgun's altfire. Okay, so you can't use it much in Underhalls, but chaingun guys show up in the Ga
ntlet, which is the very next map, so you don't have to wait long (and the SSG is hilarious amounts of overkill vs zombies anyway so you're actually better off using the regular shotty in the meantime since it's faster)
There are only, like, 3 weapons that you can kill yourself with. One of them is the rocket launcher, which you could already kill yourself with in vanilla, so you should know better by now (
). Daibatana's primary will blow you up, yeah, but I'm pretty sure you can safely use the altfire in close quarters. IDK how many special crate weapons there are, but I've only managed to hurt myself with one of them.