[17-03-17] ZERO TOLERANCE UPGRADE

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Should certain weapons be re-balanced?

No, leave the weapons as-is
5
8%
Yes, certain weapons should be rebalanced
18
29%
Yes, but make the rebalance controlled by CVAR
39
63%
 
Total votes : 62

[17-03-17] ZERO TOLERANCE UPGRADE

Postby Mikk- » Thu Feb 25, 2016 10:17 am

Image
I'll start off with saying that Zero Tolerance is my all-time favourite weapons mod. Initially released in 2008, this mod absolutely blew me away. The unique weapons, interesting up-beat soundtrack and new additions & changes to the original DOOM forumla grabbed me instantly.

This mod aims to bring Zero Tolerance into the current year, with cutting edge ZDoom features, bug fixes and more!

Spoiler: Features & Fixes


Spoiler: Changes since previous version


Spoiler: Screenshots


Latest version!
Download: zp-zerot-upgrade-17-03.pk3

It is recommended to use the latest devbuild devbuild
Last edited by Mikk- on Fri Mar 17, 2017 1:27 pm, edited 8 times in total.
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Re: [WIP] ZERO TOLERANCE 2016

Postby Redead-ITA » Thu Feb 25, 2016 10:37 am

maybe is just my opinion but i think we need to wait before making a pool on a mod that is not yet playable and is about rebalancing
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Re: [WIP] ZERO TOLERANCE 2016

Postby Somagu » Thu Feb 25, 2016 10:42 am

The poll is about changing the balance compared to the original mod, which this is based on.
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Thu Feb 25, 2016 10:53 am

Yeah, exactly. I mean re-balancing of the original weapons. Most notably, the Xan Rifle, which is the plasma rifle's replacement. It's not very strong and has a small magazine, but high ROF.
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Re: [WIP] ZERO TOLERANCE 2016

Postby StatisticalHourglass » Thu Feb 25, 2016 11:47 am

do whatever you see fit, as long as it remains fun to play.
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Re: [WIP] ZERO TOLERANCE 2016

Postby wildweasel » Thu Feb 25, 2016 12:19 pm

This used to be one of my "gold standard" gun mods; it'd be awesome to see it again with the more esoteric bits of code tightened up. Especially that cool custom HUD.
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Thu Feb 25, 2016 12:37 pm

I hope my tweaks and updates don't disappoint you, weasel!
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Re: [WIP] ZERO TOLERANCE 2016

Postby Hellser » Fri Feb 26, 2016 9:35 am

I have to be on weasel's side with this one, this used to be my gold standard at one point - and still is (outside of Immoral Conduct). I have trust in you, Mikk-.

Don't fuck up.
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Re: [WIP] ZERO TOLERANCE 2016

Postby rsl » Fri Feb 26, 2016 10:52 am

Kudos for undertaking such a great task! 'Zero Tolerance' has been one of my reference mods too, so much that I've made a small patch for it ('rslzerox.zip' on IDGames - can't check for the link right now since it's blocked here). Provided that you view its implementation as appropriate, you might want to incorporate my own 'black hole effect' for 'Zero & Infinity' into your upcoming version... :wink:
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Fri Feb 26, 2016 11:01 am

rsl wrote:Provided that you view its implementation as appropriate, you might want to incorporate my own 'black hole effect' for 'Zero & Infinity' into your upcoming version... :wink:

I've played your fixed version before, I find your take on the black-hole effect quite interesting. However, I feel that what I have done to be somewhat more visceral.

Also I've started work on implementing dynamic lights, just to bring this mod a little closer to this decade ;) brightmaps will follow shortly after!
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Fri Feb 26, 2016 3:29 pm

Update: dynamic lights are (mostly) in!
Image
Image
there's one or two weapons left to do, in regards to lights but they won't take too long!
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Re: [WIP] ZERO TOLERANCE 2016

Postby TypeSaucy » Fri Feb 26, 2016 4:01 pm

I dig this. A lot.
Would you consider adding new altfires to the weapons now that you're moving the reloads to the reload key?
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Fri Feb 26, 2016 4:29 pm

Not really sure to be truthful. I hadn't even given it an ounce of thought. I'll get this out of the door first, before I make any drastic addtions such as that.

Speaking of which, there's just a little polishing here and there to be done! The HUD now works at 4:3, 16:9 & 16:10 resolutions!

EDIT: I've added another small feature, the Minimal HUD - like the regular hud, just with only the essentials!
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Re: [WIP] ZERO TOLERANCE 2016

Postby Xaser » Sat Feb 27, 2016 1:39 pm

Goddamn, the years in the OP made my head spin. ZT is eight-ish years old now. o_O

If there's anything that needs rebalancing, it's those damned hitscanners -- they kick my ass to hard every time I try and put the nostalgia goggles on. Though probably a bit of weapon tweaking is in order, especially since there's a ton of useful features now that didn't exist back then (SBARINFO, anyone?)

Also yay, Infinity is a proper black hole gun now. :D
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Re: [WIP] ZERO TOLERANCE 2016

Postby Mikk- » Sat Feb 27, 2016 2:09 pm

Xaser wrote:Goddamn, the years in the OP made my head spin. ZT is eight-ish years old now. o_O

Here's the thing, on the CREDITS pic during the title screen it says "Zero Prophet - 2006". I'm assuming that's either a typo or when the development of the mod began. Not sure. But if that's the case that puts ZT at 10 years old.

Xaser wrote:If there's anything that needs rebalancing, it's those damned hitscanners -- they kick my ass to hard every time I try and put the nostalgia goggles on.

Yeah, especially the pistol zombies, they can make even MAP01 of DOOM II a pain. Then there's the combat snipers, they certainly sting a little. I'll probably tweak the enemy accuracy values a bit to make them fair for their rank.
Those will be CVAR controlled too, if I make any changes. I want to make anything I change controllable via CVAR, so if someone wants; they can have an authentic experience, or a revised more balanced experience.


Xaser wrote:Though probably a bit of weapon tweaking is in order, especially since there's a ton of useful features now that didn't exist back then (SBARINFO, anyone?)

What would you suggest? Especially in regards to SBARINFO.
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