"(File)Size Matters" 64K Compo (Judging not underway)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: "(File)Size Matters" 64K Competition

Postby jpalomo » Sun Feb 21, 2016 5:42 pm

These entries are looking awesome. I've updated the second post in this thread with links to all of the entries posted so far. I'll keep that updated whenever I'm around.
Here is some progress on something I'm working on for this competition:
Spoiler:
User avatar
jpalomo
 
Joined: 17 May 2010

Re: "(File)Size Matters" 64K Competition

Postby Cire » Sun Feb 21, 2016 10:24 pm

@dljosef Rebalance needs Zandronum. Clones needs recent ZDoom SVN build.
Cire
 
Joined: 14 Feb 2013

Re: "(File)Size Matters" 64K Competition

Postby Nash » Mon Feb 22, 2016 1:18 am

Anyone thinking about writing a program to take a PNG and make it into a per-pixel TEXTURES composite...

Forget it.

I wrote a C# program to do it (since I couldn't find the program that other guy wrote after hours of searching). Here are some numbers for you:

Number of textures: 4
Total size on disk (uncompressed): 9.07 KB
Size of auto-generated TEXTURES.txt after "converting" those 4 textures: 2.02 MB

"Well okay, so what does the whole thing look like after compression? Surely the compression will help right?"

Generated PK3 with loose PNG textures: 23 KB
Generated PK3 with auto-generated TEXTURES.txt: 113 KB

And this is only with 4 simple, small textures. Imagine trying to composite textures and sprites for an entire mod? RIP in peace

Click here to see the generated result if you're curious (warning: huge)

Verdict: NOT WORTH IT!

(Although it is interesting to note that the generated results are 1:1 to their PNG counterparts when viewed in-game! Pretty cool. Oh and it takes AGES to start-up the mod because the textures are being created on-the-fly)
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: "(File)Size Matters" 64K Competition

Postby zrrion the insect » Mon Feb 22, 2016 1:36 am

I have an entry for this almost ready to go, I just need to get a single sound to play nice and we should be ready to go.
If not I suppose I have other ideas I could try.
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: "(File)Size Matters" 64K Competition

Postby DeXiaZ » Mon Feb 22, 2016 2:53 am

My next submit: Gotcha The Mod "Special 64K Edition".

Original version was much more than 64 kb due to sprites and sounds. So, I've deleted Super Cyberdemons and Spiderdemons + deleted new voiceover.
At now new monsters doesn't "scream" because it's really annoying, but you still can hear them... they aren't silent as ninjas.

Download: Click!

Original old video (with sounds):
User avatar
DeXiaZ
 
Joined: 09 Apr 2013

Re: "(File)Size Matters" 64K Competition

Postby dljosef » Mon Feb 22, 2016 7:55 am

@jpalomo - Looking awesome so far. Hud reminds me of Diablo, not that I'm complaining mind you. :wink:
User avatar
dljosef
Brutal Doom? Nope, I don't care.
 
Joined: 12 Aug 2005
Location: Deep underground

Re: "(File)Size Matters" 64K Competition

Postby saegiru » Mon Feb 22, 2016 9:39 am

dljosef wrote:One problem with the Doom Rebalance thing.

Code: Select allExpand view
Class PowerQuadDamage referenced but not defined

Execution could not continue.

1 errors during actor postprocessing




For that one, it's because the QuadDamage actor is defined after the QuadSphere that uses it. Edit the DECORATE and move the QuadDamage actor above the QuadSphere, re-save and you are good to test it out.
User avatar
saegiru
 
Joined: 23 Jun 2014

Re: "(File)Size Matters" 64K Competition

Postby cambertian » Mon Feb 22, 2016 9:47 am

Here's a BFG replacement for you lovely folks: Link (no pun intended)

Based off of the Magic Powder from Legend of Zelda: A Link to the Past. Turns monsters into fairies that heal the player.

Tested with ZDoom dev builds.
Last edited by cambertian on Sat Mar 05, 2016 12:16 am, edited 1 time in total.
User avatar
cambertian
Resident Non-Programming Programmer
 
Joined: 07 May 2015
Location: New England Area, USA
Discord: cambertian#6245
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: "(File)Size Matters" 64K Competition

Postby Untitled » Mon Feb 22, 2016 5:26 pm

Reuploaded Doom Rebalance; I forgot to test it in GZDOOM :V

http://www.**LINK_DISABLED**.org/download?file= ... ancev2.wad

Changes:
-Works in GZDoom, because I was a derp and forgot to test it in (G)ZDoom.
-DoomImp and Cacodemon fireball's reduced in speed; 20 was getting irritating.
Untitled
 
Joined: 18 Apr 2013
Discord: wrsw#0132
Twitch ID: UntitledsTakenNOOOO

Re: "(File)Size Matters" 64K Competition

Postby Marisa Kirisame » Mon Feb 22, 2016 7:20 pm

REMOVED: I resign from this competition, all my entries have been taken down.
Last edited by Marisa Kirisame on Tue Feb 23, 2016 8:38 am, edited 1 time in total.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: "(File)Size Matters" 64K Competition

Postby Nash » Mon Feb 22, 2016 11:52 pm

MarisaKirisame wrote:Wanna have a spooky time in the software renderer™?
It's exactly 64KiB, but this time there was no padding involved.
Something is very wrong. It's too quiet, all demons are nothing but piles of ash, and there's this thick darkness everywhere. You can feel something is following you...

There's a bug I can't figure out about the sight checks, but I'm putting it up here. Well, I guess I can finally go to bed, it's 2AM right now and I've been working on this all day.



And yet, after being reprimanded about it, you STILL continue. I used to think you were a cool person, but I have totally lost all respect for you now.

I suggest Marisa's submissions in this thread be disqualified, because all he ever does is copy other peoples' ideas. Example 1, Example 2

I was hoping for there to be more ethics and culture in a "healthy competition" but if this kind of shadiness is allowed to happen, then I have little motivation to continue participating.

Shit like this demotivates me to be helpful and share tips and tricks openly and freely.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: "(File)Size Matters" 64K Competition

Postby Marisa Kirisame » Tue Feb 23, 2016 4:37 am

I don't see the point. All I did was use a flashlight overlay too. The rest of the thing is just yet another poopy slender-style jumpscare game.

And Clones? I didn't copy anyone's idea. I was GIVEN that idea, by request, two years ago. This is just a port.

If we argue about what's truly original or just plagiarism, we'll never go anywhere.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: "(File)Size Matters" 64K Competition

Postby ibm5155 » Tue Feb 23, 2016 4:45 am

Code: Select allExpand view
Script error, "spooktime_m.wad:DECORATE" line 6:
Invalid state parameter {
User avatar
ibm5155
Just Spooky
 
Joined: 20 Jul 2011

Re: "(File)Size Matters" 64K Competition

Postby Nash » Tue Feb 23, 2016 5:56 am

MarisaKirisame wrote:I don't see the point. All I did was use a flashlight overlay too. The rest of the thing is just yet another poopy slender-style jumpscare game.

And Clones? I didn't copy anyone's idea. I was GIVEN that idea, by request, two years ago. This is just a port.

If we argue about what's truly original or just plagiarism, we'll never go anywhere.


Doesn't change the fact that you were intentionally being shady (and also openly admitting to take the idea right after I answered your question). If I didn't post that screenshot of mine, you wouldn't have made the same mod as me, would you? Really dick move making it right after you saw mine.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: "(File)Size Matters" 64K Competition

Postby Marisa Kirisame » Tue Feb 23, 2016 5:58 am

And how is it the same mod? You didn't show anything but a screenshot looking at a door.

Oh, you know what? Fine, whatever. I resign from this competition.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 6 guests