"(File)Size Matters" 64K Compo (Judging not underway)

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Re: "(File)Size Matters" 64K Competition

Postby ibm5155 » Thu Mar 03, 2016 5:43 pm

If a mod passed the 64KB, make that guy out of competition.

And I think there should be a vote system for the maps, and my idea was like, 60% of the map score is given by the map itself (creativity, execution,...) and the last 40% are going to be given by a vote system (where one person could vote in more than one mod).
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Re: "(File)Size Matters" 64K Competition

Postby wildweasel » Thu Mar 03, 2016 7:34 pm

ibm5155 wrote:If a mod passed the 64KB, make that guy out of competition.

Well, yeah, I figured that'd be obvious.

And I think there should be a vote system for the maps, and my idea was like, 60% of the map score is given by the map itself (creativity, execution,...) and the last 40% are going to be given by a vote system (where one person could vote in more than one mod).

Remember that not everything submitted is a map, or even necessarily playable as a game (especially Dancso's compressor tool, assuming he intended to submit that as an entry!).
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Re: "(File)Size Matters" 64K Competition

Postby Crudux Cruo » Thu Mar 03, 2016 11:33 pm

Crudux Cruo wrote:
Xaser wrote:Sidestepping the drama for a bit, I have a mutator idea of sorts and figured I'd check out a quick reference to see if it's doable, and lo and behold: Parkour's pk3 is a mere 22kb. Something similar may have to be done. ;)


OMG PLEASE REMAKE PARKOUR! its my favorite doom mod of all time! too bad its broken now :(


missing sprites for the shotties is the main one, but some gui stuff and other weapons are affected. not surprising since the mod is like 6 years old :P

edit:

new version of gzdoom fixed the errors magically! playing fevorishly now.
Last edited by Crudux Cruo on Sat Mar 05, 2016 12:09 pm, edited 1 time in total.
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Re: "(File)Size Matters" 64K Competition

Postby Dancso » Fri Mar 04, 2016 4:37 am

Haha no, surely a modding tool doesn't qualify as an entry?
It would be hard to judge anyway, given how utterly simple it is. :P

I do intend to post an actual entry eventually, though so far I've been short on both free time and decent ideas.
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Re: "(File)Size Matters" 64K Competition

Postby Combine_Kegan » Fri Mar 04, 2016 10:12 am

Just a small progress update on my so far unnamed bomberguy mod

Man, TEXTURES is kinda fiddly but it's super fun.
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Re: "(File)Size Matters" 64K Competition

Postby wildweasel » Fri Mar 04, 2016 10:15 am

Dancso wrote:Haha no, surely a modding tool doesn't qualify as an entry?
It would be hard to judge anyway, given how utterly simple it is. :P

I do intend to post an actual entry eventually, though so far I've been short on both free time and decent ideas.

Heh, alright, fair enough, I'll look forward to whatever you have to offer!
Combine_Kegan wrote:Just a small progress update on my so far unnamed bomberguy mod

Man, TEXTURES is kinda fiddly but it's super fun.

Heheh...you've been reading my Project Ideas posts, haven't you? =P
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Re: "(File)Size Matters" 64K Competition

Postby Combine_Kegan » Fri Mar 04, 2016 10:37 am

wildweasel wrote:Heheh...you've been reading my Project Ideas posts, haven't you? =P


Did you have an idea similar to this? I'd be lying if I said I wasn't inspired by your style mod though.
Spoiler:
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Re: "(File)Size Matters" 64K Competition

Postby Beed28 » Fri Mar 04, 2016 11:50 am

Would it be okay if I update my Megabounce project and then submit it here?
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Re: "(File)Size Matters" 64K Competition

Postby wildweasel » Fri Mar 04, 2016 1:21 pm

Beed28 wrote:Would it be okay if I update my Megabounce project and then submit it here?

Yeah, no problem.
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Re: "(File)Size Matters" 64K Competition

Postby wildweasel » Fri Mar 04, 2016 5:15 pm

My apologies for the double-post, but I'd like to ask a favor from all entrants so far:

Could you please mention which version of ZDoom/GZDoom you are using with your submission? I have already seen files that require the dev builds, and files that were designed for the stable version that break or run badly on the dev builds, so I'd just like to have some kind of advance information about what I'm going to need, so I don't have to cycle between four different versions of the port.
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Re: "(File)Size Matters" 64K Competition

Postby daimon » Fri Mar 04, 2016 7:24 pm

I used the gzdoom version 1.8.10 for making and testing my map...
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Re: "(File)Size Matters" 64K Competition

Postby lizardcommando » Fri Mar 04, 2016 7:53 pm

I think it should already have that information in the textfile that comes with my mod, but in case it doesn't:

This mod uses ZDoom 2.8.0.0 and above.
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Re: "(File)Size Matters" 64K Competition

Postby YukiHerz » Fri Mar 04, 2016 7:57 pm

Mine ran with the dev builds, but i was thinking of brainstorming a new submission instead.
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Re: "(File)Size Matters" 64K Competition

Postby ibm5155 » Sat Mar 05, 2016 6:09 am

I think the competition should be only for stuff that can be played (mods), not tools.
But it could have two categories, one for tools and other for mods
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Re: "(File)Size Matters" 64K Competition

Postby wildweasel » Sat Mar 05, 2016 9:15 am

ibm5155 wrote:I think the competition should be only for stuff that can be played (mods), not tools.
But it could have two categories, one for tools and other for mods

I say anything goes.
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