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Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sat Feb 10, 2018 9:49 am
by TheStrawberryOctopus
Joat wrote:I haven't found the exact problem, but I have found some useful things:
  • The freeze can reliably be reproduced by holding "move backward" immediately upon entering the shop from the Earth village.
  • The angle is not the issue. Turning around and heading forward into the portal produced the same result.
  • The speed seems to be part of the issue. Going slower, or moving forward THEN back, did prevent the freeze.
  • Timing is not the issue. If I wait a bit before moving backward into the entrance, the freeze still occurs.
  • This freeze always works for the knight and mage, but never seems to work for any other class. Both of those classes are tied for the tallest in the game, but even changing the knight's height to match the warrior's did not prevent the glitch from triggering on him, so it seems it may not be the height itself that causes it. Still, the fact that it only seems to trigger on the knight and mage seems worth looking into.

Addendum: I have further thought on the matter, and there is one other thing they share that no other class does: their Agility stat. This led me to try a few more tests:
  • After changing the knight's agility, there was no freeze.
  • After thickening the portal, there was no freeze.
  • After removing the script execution effect from the back of the portal, there was no freeze.
  • After removing the script execution effect from the front of the portal, there was a freeze (nothing should have happened at all when trying to enter from that side).

So apparently, the problem is that the player is interacting with the back of the unintended linedef of the portal, instead of the front of the intended linedef of the portal.


I was wondering if it was more so to do with the portal itself then actually any of the code. I will definitely change those doors though to fix a lot of those issues, which seem to be the main root of the problems!

(Also, I am also tempted to ask you to officially play test my game from now; you have been extremely helpful with your thoughts, suggestions and general bug testing, and It could be extremely helpful. Its something I am considering heavily!)

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sat Feb 10, 2018 11:20 pm
by Joat
I would be quite interested in becoming a tester, aye!

Also, I was playing the game in screenshare with someone and they wanted me to play as the mage (they're fond of spooky stuff), so I have some feedback regarding him now. Firstly, there's a minor aesthetic-only bug where the glow of the hands reverts back to orange when switching between areas, though this is corrected after attacking or switching magic types. The more pressing thing, though, is that if I am guessing correctly and the mandragora will be the health-restoring item, then you can gain more health by munching 15 of those (150) than by drinking the health potion you can make from them (100). It may be best to have the ingredients only award 5 points rather than 10.

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Feb 11, 2018 10:06 am
by TheStrawberryOctopus
Joat wrote:I would be quite interested in becoming a tester, aye!

Also, I was playing the game in screenshare with someone and they wanted me to play as the mage (they're fond of spooky stuff), so I have some feedback regarding him now. Firstly, there's a minor aesthetic-only bug where the glow of the hands reverts back to orange when switching between areas, though this is corrected after attacking or switching magic types. The more pressing thing, though, is that if I am guessing correctly and the mandragora will be the health-restoring item, then you can gain more health by munching 15 of those (150) than by drinking the health potion you can make from them (100). It may be best to have the ingredients only award 5 points rather than 10.


In regards to healing potions; Healing potions heal half of your total life count, unless it is below 200 health (basically 100 HP Mininum Heals). This applies to other potions, too!

Basically, if your character has 500 health, it will heal 250 health per potion, etc. The potions go up to a maximum of healing up to 1000 points per potion (so if you have 2000 HP!), which is 100 mandragoras at that point. As mentioned above, this applies to Alchemy and Mana too!

I will fix the hand issues though. I am still thinking about the play testing thing, I want to finish these current set of maps I am on before deciding!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Wed Mar 28, 2018 11:10 am
by TheStrawberryOctopus


Hello Again, its been awhile since I showed this guy off; it was the official trailer in fact a year or two back!

This time, you get to see the ACTUAL boss in action, alongside some model and design tweaks I made!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Wed Mar 28, 2018 11:18 am
by Vostyok
Looks awesome. It seems that simple circle strafing isn't going to save you. I like the multiple different attacks, very Metroid :D

Although, it might be a good idea to implement a boss health bar system. Just to give you an indicator that you are actually winning. Especially since he soaks up so much damage.

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Wed Mar 28, 2018 11:22 am
by TheStrawberryOctopus
Vostyok wrote:Looks awesome. It seems that simple circle strafing isn't going to save you. I like the multiple different attacks, very Metroid :D

Although, it might be a good idea to implement a boss health bar system. Just to give you an indicator that you are actually winning. Especially since he soaks up so much damage.


I was actually contemplating such things as well as some one else suggested such a thing. Its a shame Zdoom doesn't have a native hit flash animation and instead opts out for states. I will most likely add such a thing for bosses though, it shouldn't be too difficult!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Thu Mar 29, 2018 1:19 pm
by Captain J
Again, that boss battle looks grand and challenging. Probably would be more awesome with boss meter, flickers when hit and some unique sight/active sound effects to play with!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sat Apr 07, 2018 4:16 am
by Naniyue
You have a MASTERPIECE on your hands. Perfect and complete it no matter what it takes!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sat Jul 14, 2018 4:35 pm
by TheStrawberryOctopus


Here's a video Showcase of Some Visual Tweaks I made. A lot of the particles are now done with Additive Rendering, to give them that ol PS1/N64 Look!

Another Video soon that will showcase a recently implemented mechanic some peeps will dig!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sat Jul 14, 2018 11:36 pm
by Captain J
Seen this first in youtube. They are PSX/N64-ish enough to be suited with the mod. Excellent work, as always!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Jul 15, 2018 1:36 am
by Amuscaria
Love the artstyle of this mod.

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Aug 19, 2018 11:21 am
by TheStrawberryOctopus


Hello Again, Here I am with a new Mini vid, this time with a mechanic that I been keeping a secret... til now!

The Kicking Mechanic has many properties, some of which are shown in this video. If you are a Dark Messiah fan, you may get a... KICK... out of this!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Aug 19, 2018 11:50 am
by Captain J
Yo!! It's been too long there! Wonderful to see some update. Anyway kicking seems very risque to use if some enemy acts faster or fires projectile at you. Also you won't even pickup any credit when falling into the pit!

However it would do the trick when you're surrounded, tho!

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Aug 19, 2018 11:54 am
by TheStrawberryOctopus
Captain J wrote:Yo!! It's been too long there! Wonderful to see some update. Anyway kicking seems very risque to use if some enemy acts faster or fires projectile at you. Also you won't even pickup any credit when falling into the pit!

However it would do the trick when you're surrounded, tho!


I would post here more, but for some reason I can't seem to post images here like I used to?... have they removed the ability here to link to tumblr?

Re: Memoirs of Magic: Demo is Now Avaliable!

PostPosted: Sun Aug 19, 2018 12:03 pm
by Captain J
For some reason this forum doesn't appreciate [img] code anymore. You probably should move onto Imgur, the best image hosting website you will ever observe! Hence they added [imgur] code. Give it a try!