Re: [WIP] Shadows of Apocalypse - VIDEO UPDATE (last post)
Posted: Tue May 17, 2016 1:59 pm
The videos are nice but doom sounds and textures totally kill the atmosphere.
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Yep. One of the criticisms aimed at Rage early game. Look at some cool scenes from movies, and then look at some of your textures. Here's a couple i can think of: old powerplant (full of glowing waste), a skyscraper buried under a mountain of rubble, an abandoned amusement park (PRIPYAT!), ground zero radioactive crater over a nuclear siloramon.dexter wrote:Captain J: I will certainly look. The weapons are not the problem - I can say I am overwhelmed by good looking weapons. But the enemies are other question...I will for now stick with the stock ones (as placeholder) and in the meantime try to find some wasteland-friendly enemies.
But as I was checking my already created maps, I have to come up with more location diversity. All maps look the same...sand, dust, sun bleached grass...so I have to think up something more interesting. Otherwise the player will be bored...
Well, I want to create a illusion of open world, something like in Fallout New Vegas. Most of the textures loook the same, yet there is diversity. And since I have decided to split my project into three episodes, the first episode will be based mainly in desert areas.Vostyok wrote:
Yep. One of the criticisms aimed at Rage early game. Look at some cool scenes from movies, and then look at some of your textures. Here's a couple i can think of: old powerplant (full of glowing waste), a skyscraper buried under a mountain of rubble, an abandoned amusement park (PRIPYAT!), ground zero radioactive crater over a nuclear silo
Spoiler: