ramon.dexter wrote:
You must be running the gzdoom from some launcher. Dont use it - the pk3 autoloads strife1.wad.
Yes, because the previous demo worked with Doom, I completely forgot this was a Strife mod

Loading it with the proper wad made it work just fine.
Some feedback after playing through the available quests on "Survival" mode:
General Impressions
* This is a very beautiful mod. You have a real talent for creating appealing interior spaces that seem cozy/homely- I thought the same thing about the Wielder Sanctuary in Dark Prophecy, a map I enjoyed exploring. Khlumetz in particular has an interesting balance of charm and sadness.
* The historical information is very interesting.
* It is a bit strange that none of the women in the game talk.
* The Dead City is terrifying. Eating beef jerky and canned ham found in cannibal dens makes me feel uneasy
Gameplay
* Sometimes the reliance on rust browns and earth tones (understandable given the setting) makes it difficult to tell things apart. The stairway behind the Doctor's house in Khlumetz was for example difficult to find at first.
* The staff blaster seems very inaccurate, blasting wildly around foes who are right in front of you at times. Is this intentional?
Bugs
* This clime-able wall allows the player to become stuck, or access views I think were unintended.
https://imgur.com/a/NntnUmfhttps://imgur.com/s3K6inFhttps://imgur.com/iVl2RgU* The cannibals in the underground bunker where the spare parts are found do not activate properly. They run in place as if stuck, but do not make sounds or attack.
https://imgur.com/C4yGWB5https://imgur.com/RLFT3LE