[slow WIP] Shadows of Apocalypse - BETA public DEMO

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby Captain J » Wed Jul 04, 2018 1:04 am

Sweet world of good ol' post-apocalypse, baby! Looks really promising and glad to hear that it's not radioactively dead!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

[very-slow-WIP] Shadows of Apocalypse - news and pics

Postby GENTEK » Wed Jul 04, 2018 9:41 am

I second! That sound promising so keep up the good work ramon! :wink:
GENTEK
 
Joined: 05 Aug 2013

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby Tormentor667 » Wed Jul 04, 2018 11:08 am

Brilliant screenshots man!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby ramon.dexter » Wed Jul 04, 2018 3:14 pm

Tormentor667 wrote:Brilliant screenshots man!


I was learning from a master (I read through your guides at relm667) :)

Anyway, thanks :wink:
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby Amuscaria » Tue Jul 24, 2018 11:06 pm

The new hud looks badass. :O
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby ramon.dexter » Wed Jul 25, 2018 3:16 pm

Soo, I have something new to show you.

So, I made a brand new HUD, based on the hired guns. Now, directly in the Hired Guns Style! Here, take a look (also, a reworked version of one older location, that I recycled):
Image

I have to note that there will be 2 HUDs, switchable by menu command. So you will be able to choose whether fits you best.

And some new pics from the dead city:
Image
Image
Image

So, the scripting of the tutorial, which will be released as a demo, is done. Withe help of argv I've included the use2pickup system, that moves the game style from doom more to fallout 3. Also, the dialogues and quest system based on ZSDF is done and working, with quest journal also working. I've even included holodisk reader, like in fallout. So, player will be able to find and read holodiscs containing world lore information. My language file is 126kb with 2600 lines of text, so now I just need to translate it and the demo is ready for release.
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Postby Captain J » Thu Jul 26, 2018 12:36 am

the HUD surrounding the screen is fine idea, really! And honestly i can't wait for the demo release!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

[slow WIP] Shadows of Apocalypse - looking for playtesters

Postby ramon.dexter » Mon Jul 30, 2018 2:26 pm

Well, the translation IS done! Yay!


Sooo, I have to announce that I am looking for playtesters!

Anyone willing to volunteer for playtesting before the demo is publicly released, please PM me and I'll send a you a download link.
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby ramon.dexter » Mon Aug 06, 2018 5:07 am

Noone interested in testing? Noone wants to play this?
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby grouchbag » Mon Aug 06, 2018 5:58 am

I'm very interested in playtesting this but am not very good at spotting bugs. I'm willing to give it a go if you want. (I have bad eyesight) If not, no problem. Cheers! :)
User avatar
grouchbag
I'm just a little old lady
 
Joined: 06 Dec 2012
Location: I forgot

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby Cherno » Mon Aug 06, 2018 12:07 pm

Good to see some Hired Guns graphics in there :wub:
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby ramon.dexter » Mon Aug 06, 2018 12:52 pm

cherno: Yep, I like them. I think they are from your rips. Credits included ;)
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby Tormentor667 » Mon Aug 06, 2018 2:09 pm

Volunteering for testing
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby Vostyok » Mon Aug 06, 2018 4:36 pm

Sign me up! I liked the last demo :)
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Postby Valken » Tue Aug 07, 2018 10:16 am

I was testing the public build. Really nice so far but there are some weird errors with the current GZDoom 3.5.x versions in that some of the ambient lights show up as explosion sprites with black borders. I can see it in the first underground part at the beginner. It would show up in the corners of the tight hall ways.

Also, can the controls be updated? For example, when we talk to the NPC, we press the USE key.

But when we navigate the talk menus, we use the arrow keys. Can we also use the WASD keys as well to select the conversation since those are already mapped to up, down, left and right? I hate to take my hands off and move it to arrows keys then back.

CAn we also use the USE key to select choice of the conversation in addition to using the ENTER key? Same as above, keeps our hand in the same place for movement and dialog.

Lastly, I love the open maps but my performance tanks hard when I look out to the open towns. It drops from 200 FPS down to less than 50 FPS on a 1060 GTX 3GB. I don't know if this is because of my GPU or CPU.

If you need more bug tracking, I can help since I have spare time now.
Valken
 
Joined: 08 Jun 2015

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Yandex [Bot] and 6 guests