[slow WIP] Shadows of Apocalypse - BETA public DEMO

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Re: [WIP] Shadows of Apocalypse - new screens (23/12/2015)

Postby DOOMERO-21 » Wed Dec 23, 2015 1:10 pm

Very nice.
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Re: [WIP] Shadows of Apocalypse - new screens (23/12/2015)

Postby Captain J » Wed Dec 23, 2015 11:52 pm

neat choices of voxel models, although they needs some shading improvements, though.
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Re: [WIP] Shadows of Apocalypse - new screens (23/12/2015)

Postby ramon.dexter » Sat Dec 26, 2015 4:27 pm

<Voxel showcase>

Some voxel models I have yet created. I would like to create various selection of voxel models to suit the futuristic feeling of the project.
The weapons voxels are not yet finished, still remains two or three weapons to make. Creating voxel models is just a little bit time consuming thank I would think before...

Spoiler:
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby Exeor » Sat Dec 26, 2015 4:38 pm

Amazing! This looks very interesting, what kind of enemies are you planning to add?
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby ramon.dexter » Sat Dec 26, 2015 5:17 pm

Well, I have snatched some new enemies from realm667, so I'm planning to create some kind of enemies description and just adapt these enemies for my setting. Also, I have some new enemies from Vostyok and his beautiful Ashes TC, but these will be added only after Ashes release. So they will be like DLC :)

I would like to have some more post apocalyptic styled enemies, but since my drawing skills are mediocre and creating full sprites set is just over wy skills. So if anyone could post me to some post apocalyptic (madmax, fallout) enemies sprites, I can do the rest of the decorate job.
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby Exeor » Sat Dec 26, 2015 9:49 pm

There are custom monsters in Realm667 called Giant Rat, Giant Bat, Bat and Infernal Spider (who can be a perfect mini-boss/boss), they can fit very well with the whole mutant animals thing.
This monster can fit perfectly emerging from radioactive pools too:
http://www.realm667.com/index.php/en/be ... sh-monster

Anyway, good luck with the project and take your time with it :wink:
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby Vostyok » Sun Dec 27, 2015 5:02 am

ramon.dexter wrote:Well, I have snatched some new enemies from realm667, so I'm planning to create some kind of enemies description and just adapt these enemies for my setting. Also, I have some new enemies from Vostyok and his beautiful Ashes TC, but these will be added only after Ashes release. So they will be like DLC :)

I would like to have some more post apocalyptic styled enemies, but since my drawing skills are mediocre and creating full sprites set is just over wy skills. So if anyone could post me to some post apocalyptic (madmax, fallout) enemies sprites, I can do the rest of the decorate job.


Tell me wwhat you would like and what style. I daresay, I have more resources than my project even needs...
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby wolf00 » Sun Dec 27, 2015 2:34 pm

your project is focused on doom or strife ? anyway nice work ...
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby ramon.dexter » Mon Dec 28, 2015 8:16 am

None of them. I have created my own post apocalyptic world.
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby ramon.dexter » Mon Dec 28, 2015 5:24 pm

Finished second map and started work on a third map.

If you have played fallout, you may remember this... :)

Image
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby Miguel371xd » Mon Dec 28, 2015 8:23 pm

need this mod :chainsaw2:
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Re: [WIP] Shadows of Apocalypse - voxel showcase (26/12/2015

Postby ramon.dexter » Mon Jan 04, 2016 3:21 pm

Screens update

Some more screens of a third map.
Some background: It's a trading hub, settlement in a middle of a semi-destroyed town. I have nearly finished the basic layout of the map and started work on npc&props placement. I have to think up some quests for this map.

It's inspired by Hub from good old Fallout (well, to be honest, I always wanted to see how Hub looks from first person. So I kind of recreated the Hub... :) )

Hope you like it.
Spoiler:
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Re: [WIP] Shadows of Apocalypse - new map showcase (4/1/2016

Postby Vostyok » Mon Jan 04, 2016 4:50 pm

Cool! Your voxel props and the vibrant colors really give it a unique look and feel. Liking the big open spaces too.
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Re: [WIP] Shadows of Apocalypse - new map showcase (4/1/2016

Postby Captain J » Mon Jan 04, 2016 8:39 pm

I hope there's some items to pickup with, too!
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Re: [WIP] Shadows of Apocalypse - new map showcase (4/1/2016

Postby ramon.dexter » Tue Jan 05, 2016 2:14 am

Vostyok: Thanks. I like your style with close cramped areas, but I like open spaces. So I'm sticking to open areas.

Captain J: Yes, I want to voxelize all pickups - I have yet made all weapons and ammunition and some support items, like medipacks. And money, also.
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