Hi, some weeks passed and I have something new to show you.
Soo, for the news: Some game mechanics have been polished. One of these is the Game Journal, which is now fully ZSDF powered, with all it's features - so player will have a journal, similar to any modern RPG - quests will be listed in a list, from which player would choose a quest and read information regarding the quest. So no inventory items for each quest, now all quest information will be under one menu. Tested and it's working as expected. I'm suprised that's it's really simple, yet it works good.
I have learned how to use ZSCRIPT, so I'll start comverting all the important stuff into it - weapons, inventory items and maybe enemies. But that means a lot of coding. Already converted three weapons and two enemies.
Here's something to show you.
I've finally finished the player sprite - now I have a brand new original player sprite with full rotations on walking and shooting, pain states are mirrored and death frames are as the are. I'm really happy that the staff looks very good ingame (actually, I was worried because it looked funny in GIMP).
Also, sine Vostyok release a second demo with some new enemies (I simply love them!), I started to feel a need for a new enemy. So I tookthe strife's HMN1 nd tried to make something. The new Raider enemy is good, works well ingame, but it doesn't feel all the way too apocalyptic. So if anyone would help me, I can provide the full sheet.
Started polishing themain city of the Prologue. I had to remove all the props from the map because of some bad sved file which I was lazy to fix, So I'm slowly remaking the map with better grab on details.
Also, I started working on a new location - it will be a short quest location, based on a deserted old factory complex, now inhabited by raiders (who act as a peaceful settlers, just to lure in some gullible travellers and to rob them afterwards). The location is still heavy WIP, I don't even have a full concept of it, so many thing should (and probably will).
So, take a look.
The new player sprite (full sheet). If anyone likes this, feel free to use it. But don't distribute it until I release the Shadows publicaly. So, it's free for personal use.

The new raiders from Skulls gang. (just first frames - The raiders have finished walking, shooting and pain frames. Death frames WIP).

New location from the main city - Rangers outpost.

And a new location - the factory.
