[slow WIP] Shadows of Apocalypse - BETA public DEMO

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Captain J
 
 
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by Captain J »

Sweet world of good ol' post-apocalypse, baby! Looks really promising and glad to hear that it's not radioactively dead!
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[very-slow-WIP] Shadows of Apocalypse - news and pics

Post by GENTEK »

I second! That sound promising so keep up the good work ramon! :wink:
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by Tormentor667 »

Brilliant screenshots man!
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ramon.dexter
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by ramon.dexter »

Tormentor667 wrote:Brilliant screenshots man!
I was learning from a master (I read through your guides at relm667) :)

Anyway, thanks :wink:
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by Amuscaria »

The new hud looks badass. :O
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by ramon.dexter »

Soo, I have something new to show you.

So, I made a brand new HUD, based on the hired guns. Now, directly in the Hired Guns Style! Here, take a look (also, a reworked version of one older location, that I recycled):
Image

I have to note that there will be 2 HUDs, switchable by menu command. So you will be able to choose whether fits you best.

And some new pics from the dead city:
Image
Image
Image

So, the scripting of the tutorial, which will be released as a demo, is done. Withe help of argv I've included the use2pickup system, that moves the game style from doom more to fallout 3. Also, the dialogues and quest system based on ZSDF is done and working, with quest journal also working. I've even included holodisk reader, like in fallout. So, player will be able to find and read holodiscs containing world lore information. My language file is 126kb with 2600 lines of text, so now I just need to translate it and the demo is ready for release.
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Re: [very-slow-WIP] Shadows of Apocalypse - news and pics

Post by Captain J »

the HUD surrounding the screen is fine idea, really! And honestly i can't wait for the demo release!
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[slow WIP] Shadows of Apocalypse - looking for playtesters

Post by ramon.dexter »

Well, the translation IS done! Yay!


Sooo, I have to announce that I am looking for playtesters!

Anyone willing to volunteer for playtesting before the demo is publicly released, please PM me and I'll send a you a download link.
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by ramon.dexter »

Noone interested in testing? Noone wants to play this?
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by grouchbag »

I'm very interested in playtesting this but am not very good at spotting bugs. I'm willing to give it a go if you want. (I have bad eyesight) If not, no problem. Cheers! :)
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by Cherno »

Good to see some Hired Guns graphics in there :wub:
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by ramon.dexter »

cherno: Yep, I like them. I think they are from your rips. Credits included ;)
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by Tormentor667 »

Volunteering for testing
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by Vostyok »

Sign me up! I liked the last demo :)
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Re: [slow WIP] Shadows of Apocalypse - looking for playteste

Post by Valken »

I was testing the public build. Really nice so far but there are some weird errors with the current GZDoom 3.5.x versions in that some of the ambient lights show up as explosion sprites with black borders. I can see it in the first underground part at the beginner. It would show up in the corners of the tight hall ways.

Also, can the controls be updated? For example, when we talk to the NPC, we press the USE key.

But when we navigate the talk menus, we use the arrow keys. Can we also use the WASD keys as well to select the conversation since those are already mapped to up, down, left and right? I hate to take my hands off and move it to arrows keys then back.

CAn we also use the USE key to select choice of the conversation in addition to using the ENTER key? Same as above, keeps our hand in the same place for movement and dialog.

Lastly, I love the open maps but my performance tanks hard when I look out to the open towns. It drops from 200 FPS down to less than 50 FPS on a 1060 GTX 3GB. I don't know if this is because of my GPU or CPU.

If you need more bug tracking, I can help since I have spare time now.
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