Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)

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Q4LFM-DE: Updated 1.05 (06-29-17, please redownload)

Postby DBThanatos » Mon Dec 07, 2015 12:34 am



v1.05


Basically it's a SP / MP gameplay mod. No maps. Just slap it on top of your favorite mapset and go nuts with it.

Features:

SINGLE PLAYER
  • All monsters and weapons replaced
  • Shiny newish FX and custom made FX too
  • Menu switch to change from High Quality to Low Quality effects
  • Challenging gameplay
  • Slightly upgradeable weapons
  • 100% compatible with Doom Touch (gzdoom for android (hence the need to go with super low FX))

MULTIPLAYER
  • Compatible with Zandronum Alpha 3.0
  • Deathmatch enabled
  • Fast as nuts deathmach
  • Deathmatch weapon balance carefully adapted from Quake4 & Quake Live
  • Deathmatch damage numbers
  • No random damage. Killing here is not about luck, but about skill
  • Rocket Jumping out of the box
  • Color coded weapon/ammo pickups for easy recognition
  • Cheap as butts lightning gun effect :v:
  • Simple FX for deathmatch (less visual noise, more fragging)
  • Coop enabled. Weapon balance in coop is the same as SP


====== Download ======

Download HERE


====== Changelog======
Spoiler:


====== Info ======
Very detailed list of features/changes. Large spoiler
Spoiler: "Q4LFMDE Information.RTF"
Last edited by DBThanatos on Thu Jun 29, 2017 2:51 am, edited 14 times in total.
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Re: Q4LFM - Doom Edition

Postby Valherran » Mon Dec 07, 2015 1:32 am

Nice, I'd like to try this out when it's done!
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Re: Q4LFM - Doom Edition

Postby agaures » Mon Dec 07, 2015 5:40 am

Hey this is pretty neat!
I always liked the quake 4 weapons.
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Re: Q4LFM - Doom Edition

Postby thonglover » Mon Dec 07, 2015 12:55 pm

Never played quake 4 but this mod is looking great.
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Re: Q4LFM - Doom Edition

Postby doony » Wed Dec 09, 2015 5:26 pm

I have quake 4, but this mod is what I want to play, wow, super great :D
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Re: Q4LFM - Doom Edition

Postby Silentdarkness12 » Wed Dec 09, 2015 5:43 pm

Looking forward to the release.
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Re: Q4LFM - Doom Edition

Postby Zanieon » Wed Dec 09, 2015 6:02 pm

Image
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Re: Q4LFM - Doom Edition

Postby RikohZX » Wed Dec 09, 2015 8:04 pm

wow, this and the LFM on your channel actually make Quake 4 look fun compared to the slow, boring and dull vanilla gameplay.
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Re: Q4LFM - Doom Edition

Postby Nash » Wed Dec 09, 2015 8:48 pm

Song in trailer?
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Re: Q4LFM - Doom Edition

Postby Doomguy5th » Wed Dec 09, 2015 9:12 pm

Nash wrote:Song in trailer?



Also I'm a little dissapointed, because the animations look rather choppy in this mod (watched at 60FPS 720P) compared to AEons of Death Quake 4 Weapons, just by the looks of it. But what am I arguing about... I'm not the mod maker, it's not out yet, and I can't argue against this kind of awesomeness.

I really loved DoomStorm, and I look forward to see every aspect of your work.
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Re: Q4LFM - Doom Edition

Postby RikohZX » Wed Dec 09, 2015 10:09 pm

Compared to the AEons of Death weapons, these are actually accurate to their originals and look presentable rather than the inconsistent screenrips AEoD uses as far as I can tell.
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Re: Q4LFM - Doom Edition

Postby Jimmy » Wed Dec 16, 2015 1:32 pm

Hey, sorry DBThanatos, I did get your PM about the fonts awhile back but never got round to replying. Are you still in need of help with those?
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Re: Q4LFM - Doom Edition

Postby ReX » Wed Dec 16, 2015 4:45 pm

Very nice action, as always.
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Re: Q4LFM - Doom Edition

Postby DBThanatos » Thu Dec 17, 2015 12:25 pm

Valherran wrote:Nice, I'd like to try this out when it's done!

thonglover wrote:Never played quake 4 but this mod is looking great.

doony wrote:I have quake 4, but this mod is what I want to play, wow, super great :D

Silentdarkness12 wrote:Looking forward to the release.

ReX wrote:Very nice action, as always.



Thank you guys!

agaures wrote:Hey this is pretty neat!
I always liked the quake 4 weapons.

So did I, but I found Quake 4 to be too slow paced for my liking, and wanted something more doomish, hence porting it to doom :P

Zanieon wrote:Image

Damn that's cool! You mind if I use it in the main post?

RikohZX wrote:wow, this and the LFM on your channel actually make Quake 4 look fun compared to the slow, boring and dull vanilla gameplay.

Thank you! I agree with Quake 4 being extremely slow. Considering its a franchise that almost invente speedrunning, it just felt wrong to have it being that slow. I actually really like quake 4 in regards to enemies, story (even if half assed), and whatnot. But man, it was just too slow for it's own good.

DoomCraft wrote:Also I'm a little dissapointed, because the animations look rather choppy in this mod (watched at 60FPS 720P) compared to AEons of Death Quake 4 Weapons, just by the looks of it. But what am I arguing about... I'm not the mod maker, it's not out yet, and I can't argue against this kind of awesomeness.

I really loved DoomStorm, and I look forward to see every aspect of your work.

The thing about the animations is this: In AEoD we used the screen rips made by alpha ent. He used very smooth animations and all, and we used these because that's what we had handy. Over time, I realized I prefer animations with less frames, particularly for aeod, where not all weapons have 20+ frames, and also, alpha ent's rip of the q4 weapons are not widescreen friendly. So I took the time to re-rip the weapons in a simpler format.

Im glad you enjoyed doomstorm, and talking about it and Q4 weapons, I will probably do what I did with doomstorm. The weapons in that mod also had very few frames, I just added a ton of offsets and made them look bearable (well, TBH, I do believe I made them look rather nice)

RikohZX wrote:Compared to the AEons of Death weapons, these are actually accurate to their originals and look presentable rather than the inconsistent screenrips AEoD uses as far as I can tell.

Indeed, Im trying to get them as close as the original as possible, while enhancing what I felt was wrong in the original, like the rocket being too slow.

Jimmy wrote:Hey, sorry DBThanatos, I did get your PM about the fonts awhile back but never got round to replying. Are you still in need of help with those?

Thanks, got them already working.
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Re: Q4LFM - Doom Edition

Postby Jimmy » Thu Dec 17, 2015 1:32 pm

Okay cool. Again apologies for never following up, the message kind of just came at a very busy time for me. D:
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