[RELEASE] [ECWolf] Operation Serpent First Encounter

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[RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Woolie Wool » Sat Nov 21, 2015 1:05 am

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Download (27.2 MB)
Lossless HQ music pack (202.8 MB)

Three years in the making, my magnum opus is done!

My ninth Wolfenstein mod and fourth ECWolf mod, Operation Serpent is set in the year 1989, in the fictional central American country of San Salvación, just to the south of Mexico's Yucatán peninsula. A breakaway state from Mexico, San Salvación has been gripped by civil war and ethnic conflict since the 1950s. Frequently changing alignment between the Western and Eastern Blocs, and riven by tensions between the white "creole" elite and the mestizo and Native American majority, San Salvación is one of the most unstable and dangerous places on earth.

In 1988, San Salvacion fell into the hands of the fascist, white supremacist National Liberation Party, who have begun a campaign of genocide against their opponents. If that wasn't bad enough, rumor has it that thousands of dissidents, Communists, and "ethnic undesirables" have been delivered to the escaped Nazi war criminal Dr. Joachim Mörder, a biologist who experimented on prisoners in the Chelmno extermination camp in 1944. These prisoners have supposedly been used for genetic experiments that have turned some of them into super-soldiers and hideous monsters, stripped of their free will and mindlessly obedient of the fascist Salvaciano government.

You are Maria Cortez, a Mexican-American spy sent in by the pan-American anti-fascist organization AAM to gather intelligence on the experiments taking place within the borders of San Salvación and, if possible, shut them down. The Black Hawk helicopter that took you into San Salvación has been shot down and you barely escaped with your life. Armed with nothing more than a knife and a Glock 17 pistol, you find yourself stranded in a hostile country, on the run from the Salvaciano army.

Operation Serpent is by far my most advanced and radical mod yet, featuring enormous levels and a host of ECWolf features never seen before, and a unique aesthetic inspired by the art and culture of the late 1980s, including an original '80s metal soundtrack composed by Bashe and Shane Strife and performed on real guitars. A hand-edited COLORMAP with gradient sky effects and fullbright colors, an all-new roster of enemies and weapons, and Doom-style weapon bobbing and hitscan attacks make Operation Serpent look and play like no other Wolfenstein mod. Though it has only eight levels, each of these levels is four to six times the length of a standard Wolfenstein level. A new player should take 6-8 hours to complete Operation Serpent.

Requires Wolfenstein 3D v1.4 and a recent dev build of ECWolf to play. AMD Phenom II CPU or better required for adequate performance (Intel Core i3 recommended) on the later maps.
Last edited by Woolie Wool on Sat Nov 21, 2015 2:27 pm, edited 1 time in total.
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Re: [RELEASE] Operation Serpent First Encounter

Postby Sgt. Shivers » Sat Nov 21, 2015 2:02 am

I'll have to give this a shot tomorrow, I've been looking forwards to this. Giant maps are always fun!
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Captain J » Sat Nov 21, 2015 11:47 pm

looks great, also glad i can see it in here!
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Tormentor667 » Sun Nov 22, 2015 5:35 am

Wow :) Impressive how far Wolfenstein has come :)
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Olroda » Tue Nov 24, 2015 3:20 pm

Haven't finished the first level yet, but it's quite impressive so far. It must have taken a while to make!
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby SamVision » Wed Nov 25, 2015 3:38 pm

What is going on with the sky?
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby wildweasel » Wed Nov 25, 2015 4:05 pm

SamVision wrote:What is going on with the sky?

ECWolf doesn't (yet?) have parallax sky support, so Woolie is faking it using specially prepared ceiling textures.
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby SamVision » Wed Nov 25, 2015 4:49 pm

wildweasel wrote:
SamVision wrote:What is going on with the sky?

ECWolf doesn't (yet?) have parallax sky support, so Woolie is faking it using specially prepared ceiling textures.

Hm, even once it does, what WW is going for in the outside environments may not look as intended what with the trees being textures.
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Woolie Wool » Wed Nov 25, 2015 8:36 pm

The gradient sky is not a texture, it is a solid color a la the original Wolfenstein 3D, and the colormap is hand-edited to fade that particular color to a lighter blue rather than black. Since the same color is at the top of the foliage wall, the ceiling and wall blend together into a (mostly) seamless sky. The night sky is a ceiling texture.

The first screenshot kind of shows the limitations because the tile to the player's left is much closer than the rest of the scene and thus the sky color is rendered darker.
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby Sgt. Shivers » Wed Nov 25, 2015 10:03 pm

Didn't play this in a while, jumped back in and beat the first stage. I'm LOVING this so far. The AK is great!
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Re: [RELEASE] [ECWolf] Operation Serpent First Encounter

Postby EksFaktr » Wed Dec 02, 2015 12:23 pm

Guess I need to check the forums more than once a month, because holy shit! *downloads immediately*
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